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Category Archives: Development
Evahi’s development timeline
Over the last ten weeks I worked on Envahi to submit for a game coding competition on www.syntaxbomb.co.uk Most of the guys who submitted entries made a seperate post about their games in a showroom forum so as not to … Continue reading
Posted in Development, Envahi, Game Studio 2, Syntax Bomb
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Envahi is finished
After a marathon coding session over Saturday and Sunday I finally got the game finished. It’s not perfect but it’s still a great pick-up game considering I sacrificed a few things at the end to make the deadline. Most of … Continue reading
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2 more days
Not going to write too much here as I am literally at the final crunch now with Envahi. It’s early Sunday morning and the game needs to be completed, hosted somewhere and will need final builds for both Mac and … Continue reading
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Deadline day approaches
Didn’t realise that it’s been over 3 weeks since the last update on the blog. Luckily the game hasn’t been neglected as well. As the title says, deadline day is fast approaching now for Envahi to be completed and submitted … Continue reading
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The final gameplay element
A dramatic title for this entry but probably a bit of an over-statement. Over the weekend I put a lot of time into Envahi again after my temporary switch back to Boulderdash to start work on the object system. I’ve … Continue reading
Boulderdash update
I spent a long weekend in Devon visiting Aaron over the last few days where we brain-stormed and decided to have a look at what could be done with the enemy AI in Boulderdash. At present Envahi is progressing steadily … Continue reading
Posted in Boulderdash, Development, Game Studio 2
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Around week three now.
More background work has gone into Envahi so what I have right now is a stable (as in no crashing) version 0.09 of the game currently in place. Version numbers don’t mean much to me as I just use them … Continue reading
Posted in Competition, Development, Envahi, Game Studio 2, Syntax Bomb
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End of week one progress
Actually, it’s a bit further on than that as the competition started on January 30th and it’s now 10th of February. So, twelve days in. Just short of two weeeks. Around a fifth of the allowed time has already passed. … Continue reading
Posted in Boulderdash, Competition, Development, Envahi, Game Studio 2, Gravity Force, Syntax Bomb
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Envahi continues
Some nice Airwolf music goes in today as I got permission from the composer to use it for this game. It certainly sounds good when I play it on the hacked together title screen. Took the unusual step of putting … Continue reading
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Envahi – Day one
Tuesday January 30th, 2018 Boulderdash – as close as it is to completion – is going on hold today as I’ve decided to enter a competition to code a small game based on either a TV or Movie theme. This … Continue reading
Posted in Competition, Development, Envahi, Game Studio 2, Syntax Bomb
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