Emerald Keno

Fancy gold/green coloured html version of the classic game, Keno.

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Plexible

I’ve created a new java app that can be built on Mac and Windows and will tidy up your movies Plex database.

You can download the java source and build yourself a copy from https://github.com/LordXerra/Plexible

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The Tomato Dream

What happens when you have an idea to write a childrens book with the missus and you pursue the idea all the way to completition?

You become self-published authors. Click more to read what we did.

TLDR: Here’s the obligatory link to our book now available on Amazon for paperback or Kindle.

If that link borks out then try this one: https://www.amazon.co.uk/dp/B0H66J5KQ7

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Clearing up some old ideas

I’m still playing about with vibe coding and over the weekend I put myself to work on knocking up a couple of quick-ish projects that had been on my spreadsheet of games worked on over the years. Mostly, that is a depressingly long list of failed projects, but I’m one of these OCD people who like to tick off boxes and milestones, so had the idea of maybe actually getting some of these into reality with this new playground to work them in.

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Revenge of the Quadra

During 2024 I had decided to work on yet another game I’d been thinking about creating for years. A Vic 20 one as well. Who’d have thought that my mind would be coming around to knocking out another one of those. As it turned out, it would be the only game I fully completed and made public that year.

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World cup 2006

20 years ago I’d been stirred up with the prospect of an exciting 2006 World Cup and did a bit of blogging about it while we were still in the tournament. I found this on an old hard drive a few years ago so I must have saved it from whatever blog I had at the time, or wrote it in a document before posting it, rather than writing on the fly.

With this post I’ve left the text as is, terrible writing intact. I have got Claude to run over it and tidy up spelling of player names, formatting and punctuation so at least it’s kind of readable now. I’m posting it here for prosperity.

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Vibe coding

There’s a huge amount of this going on now – especially amongst You-tubers and casual developers. I’m not going to go into the positives or negatives of actually doing this, just document some of my experiments with it in future blog posts. I’ve been finding the process fun, interesting and it’s definitely taken my productivity through the roof, although I do get that a lot of developers – especially the old-school who’ve been at it 20+ years – believe that it’s lazy and a bad practice long-term.

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Gridrunner Devlopment

I’m well overdue now to talk about Gridrunner which was the only game I developed in 2023. It evolved from what turned out to be the last competition the website Syntax Bomb hosted and I developed it over 3 months, from October to early December.

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How my games have done in Syntax Bomb competitions – Part Four.

I’ve got so slow in adding to this blog now that I have to do a load of reading old posts and digging through archived threads on Syntax Bomb to remind myself of what I planned to write about. In the last post I closed off stating that there wouldn’t be another Syntax Bomb competition until May, 2022 but it actually all kicked off in February of that year.

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How my games have done in Syntax Bomb competitions – Part Three

In my previous post about Syntax Bomb game coding competitions (Part Two) I left off just after mid 2020, where I had finished Validius. The next competition came around October of that year, and had the theme “Go Nuts!”

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