How my games have done in Syntax Bomb competitions – Part Four.

I’ve got so slow in adding to this blog now that I have to do a load of reading old posts and digging through archived threads on Syntax Bomb to remind myself of what I planned to write about. In the last post I closed off stating that there wouldn’t be another Syntax Bomb competition until May, 2022 but it actually all kicked off in February of that year.

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How my games have done in Syntax Bomb competitions – Part Three

In my previous post about Syntax Bomb game coding competitions (Part Two) I left off just after mid 2020, where I had finished Validius. The next competition came around October of that year, and had the theme “Go Nuts!”

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Syntax Bomb competition 11 – Go Nuts

One of my more recent games – and I say that casually, as it was actually released in 2020 – was for the 11th Syntax Bomb competition, and had a theme which was simply “Go Nuts!”

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Gridrunner released

I’ve just released my latest game on Itch, which has been written for the Syntax Bomb game competition, Retro 80’s.

https://xerra.itch.io/gridrunner

I chose to do a remake of Gridrunner & Matrix, of which I have fond memories from my introduction to gaming via a Commodore Vic 20 back in 1983.

I will do a game development post on creating the game at a later date.

[EDIT] Gridrunner won 2nd place in the Syntax Bomb “Best of the 80’s” game coding competition.

How my games have done in Syntax Bomb competitions – Part Two

Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl of moving house, changing jobs, moving house again, and general slackness on my part. So today I finally got around to picking it up again.

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Syntax Bomb competition 10 – Reboot

I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into the Reboot competition and I’d been toying with an idea about creating a simulated cluedo-style game using the old Bah,Humbug! framework with a theme of murder in an office. It was quite an ambitious game idea, and i’m still not done with it yet, but i’ll talk more about that another day.

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Validius wins Syntax Bomb competition 10

You’d think I’d want to crow about this at the time but, for some reason, I seem to have forgotten to actually post this here. Anyway, for the 10th Syntax Bomb competition, Validius came top of the pack, which was a great achievement considering how good some of the other games were.

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How my games have done in Syntax Bomb competitions – Part One

I can’t believe I’ve not actually published about this before but I’ve properly released seven games on Itch in just over two years and six of them were for Syntax Bomb competitions. Nowhere have I actually mentioned much about how they have done in these competitions so I really should rectify that now.

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Validius released

My latest game, Validius, was release today on Itch.io

This game was written for the Syntax Bomb Reboot competition and took 8 weeks to create. You can download it for either PC or Mac here: Validius

https://xerra.itch.io/validius

Creepy Crawlies released

Today I finished and released Creepy Crawlies for the Syntax Bomb game coding competition number Nine. This is my second game of the year and the fifth competition I’ve entered as I don’t count my incomplete entry for competition number Five. I really should blog about the development of these games more but, as always, there’s a tight deadline to getting them completed. This one was Six weeks.

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