Boulderdash finally finished

I started working on a Boulderdash remake back in 2017 and it was pretty much one of my first games that I worked on solo after I switched to working with Gamemaker Studio 2.

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Boulderdash update

I spent a long weekend in Devon visiting Aaron over the last few days where we brain-stormed and decided to have a look at what could be done with the enemy AI in Boulderdash. At present Envahi is progressing steadily so we didn’t really look at that at all as I don’t really need any help with it at present.

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End of week one progress

Actually, it’s a bit further on than that as the competition started on January 30th and it’s now 10th of February. So, twelve days in. Just short of two weeks. Around a fifth of the allowed time has already passed. Am I still on track?

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Don’t speak too soon

Warp butterflies have returned with a vengeance. I’ve worked so much on the AI for these things now that it was inevitable that I’d get the bug coming back as I’ve rewritten the bloody script so much. They mostly still behave, however, so I’ve left them as they are and not ported the script to get the fireflies moving as well just yet.

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Warp mode butterflies are extinct

Finally tracked down a nasty bug today which has been in the game since I first added the butterfly movement routines. Due to me using tiles for all the game play objects in this game, I’ve had to write a particularly long and cumbersome script to handle the movement pattern of the butterflies in-game. Currently it’s the only moving enemy in the game, even though fireflies are still present where they should be.

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Boulderdash the 96% finished project

Time for another update as I’ve mostly slacked since Xmas but have still been beavering away at Boulderdash to try and get it finished. Suspect I’ve taken longer to work on my version than the original game was coded now but I’ve added elements to the project so that’s my excuse for being at the almost-finished line for at least two months now.

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Getting near Xmas

It’s getting near Xmas now and, like everyone else, there’s lots of stuff going on that has made Boulderdash development a bit slower than i would have expected. So it’s time for an update, so everyone can be sure I’ve not actually fallen asleep.

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Boulderdash is coming…

As mentioned in my last post, I’ve been quietly working on a remake of an absolute classic C64 game – Boulderdash. Before I go into what’s been involved in remaking this with Game Maker Studio 2, it’s worth you firing up an emulator – Vice is perfect – and playing the game itself. You’ll learn a lot more about it than I could ever explain here – and it’ll be fun too.

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Another quick update

Sorry for the lack of posts over the last couple of months. I didn’t realise it had actually been this long since my last post on the #ParadroidRemake we’ve been working on for what seems like years now. In reality it really hasn’t actually been that long, but my partner and I have gone through the dreaded moving process, which meant all the equipment packed away, and all sorts of “more important things to do” than tinker on the computer as soon as my desk was setup again in the new house. And I do as I’m told 🙂

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