World cup 2006

20 years ago I’d been stirred up with the prospect of an exciting 2006 World Cup and did a bit of blogging about it while we were still in the tournament. I found this on an old hard drive a few years ago so I must have saved it from whatever blog I had at the time, or wrote it in a document before posting it, rather than writing on the fly.

With this post I’ve left the text as is, terrible writing intact. I have got Claude to run over it and tidy up spelling of player names, formatting and punctuation so at least it’s kind of readable now. I’m posting it here for prosperity.

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Gridrunner Devlopment

I’m well overdue now to talk about Gridrunner which was the only game I developed in 2023. It evolved from what turned out to be the last competition the website Syntax Bomb hosted and I developed it over 3 months, from October to early December.

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How my games have done in Syntax Bomb competitions – Part Four.

I’ve got so slow in adding to this blog now that I have to do a load of reading old posts and digging through archived threads on Syntax Bomb to remind myself of what I planned to write about. In the last post I closed off stating that there wouldn’t be another Syntax Bomb competition until May, 2022 but it actually all kicked off in February of that year.

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How my games have done in Syntax Bomb competitions – Part Three

In my previous post about Syntax Bomb game coding competitions (Part Two) I left off just after mid 2020, where I had finished Validius. The next competition came around October of that year, and had the theme “Go Nuts!”

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Syntax Bomb competition 11 – Go Nuts

One of my more recent games – and I say that casually, as it was actually released in 2020 – was for the 11th Syntax Bomb competition, and had a theme which was simply “Go Nuts!”

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How my games have done in Syntax Bomb competitions – Part Two

Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl of moving house, changing jobs, moving house again, and general slackness on my part. So today I finally got around to picking it up again.

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Syntax Bomb competition 10 – Reboot

I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into the Reboot competition and I’d been toying with an idea about creating a simulated cluedo-style game using the old Bah,Humbug! framework with a theme of murder in an office. It was quite an ambitious game idea, and i’m still not done with it yet, but i’ll talk more about that another day.

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Validius wins Syntax Bomb competition 10

You’d think I’d want to crow about this at the time but, for some reason, I seem to have forgotten to actually post this here. Anyway, for the 10th Syntax Bomb competition, Validius came top of the pack, which was a great achievement considering how good some of the other games were.

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Validius released

My latest game, Validius, was release today on Itch.io

This game was written for the Syntax Bomb Reboot competition and took 8 weeks to create. You can download it for either PC or Mac here: Validius

https://xerra.itch.io/validius

Creepy Crawlies released

Today I finished and released Creepy Crawlies for the Syntax Bomb game coding competition number Nine. This is my second game of the year and the fifth competition I’ve entered as I don’t count my incomplete entry for competition number Five. I really should blog about the development of these games more but, as always, there’s a tight deadline to getting them completed. This one was Six weeks.

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