Damnation Alley released

I’ve finally finished my Retro Wars competition entry for the latest Syntax bomb game coding competition. More info can be found in these two forum threads and you can use the Itch.IO link to see the game page and give it a go.

Edit: I’ve had to remove the two forum thread links about my development and the competition announcement thread as Syntax Bomb sadly no longer exists. The link to the games page on Itch.io is below and does still work fine.

Damnation Alley

Bah, Humbug! is released.

I finally completed and released Bah, Humbug! on Itch.io around 11pm on 23rd of December. I should have put a post up a bit earlier but, like Rockman, I only just made the deadline for Syntax Bomb’s 7 week competition so I had a few other things to do. Oh, yeah. And this Xmas thing also affected that.

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Rockman is released

I’ve been very quiet last three months because I’ve had my head down working on my GMS2 project files and the latest Syntax Bomb competition. We had six weeks to complete a maze themed game this time and I managed to upload and post Rockman with 6 minutes to spare. Very uncomfortable the final few hours of working on that. Luckily it all came together in the end.

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RAM update and moving forward

Sorry for lack of updates the last few weeks. I was much busier than anticipated both trying to get the game finished, and the additional weekends that I’ve spent away doing stuff like weddings and stag do’s. I’m also just back from a weeks holiday in Spain so I’ve been a while away from the computer recently.

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At the halfway point on RAM.

First of all, now we’re at the halfway point of the competition, my game has a name. I’ve opted for RAM – something short and to the points. Easy to remember, and you could play around with words based on the acronym. As computer people will know, RAM is an acronym for Random Access Memory – or Rabid Ageing Marshmallows – if you feel like it. I won’t judge you.

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New competition, new game

Syntax Bombs next game coding competition started on May 4th so I’ve had this bank holiday weekend to have a think about what I’d like to do this time. There are three category mixes to go for and the idea is you have to pick one of them and follow both the types of game:

Option 1 : Retro / Strategy
Option 2 : Puzzle / Endless
Option 3 : Arcade / Open World

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And the winner was …

Not Envahi, as it turns out, but that was to be expected as the games submitted were excellent.

Third place was a nice little bonus, however, even if it was only because the holder of the competition always discounts the votes on his own game – and his was the winner by far.

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Around week three now.

More background work has gone into Envahi so what I have right now is a stable (as in no crashing) version 0.09 of the game currently in place. Version numbers don’t mean much to me as I just use them to keep track of where I am and will bump the game straight to V1.0 when I consider it finished. It’s handy to start from 0.00 and work up because I keep some development versions as I go along in case I need to go back to something I changed or maybe I broke something drastic and need to skip back a couple of builds.

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End of week one progress

Actually, it’s a bit further on than that as the competition started on January 30th and it’s now 10th of February. So, twelve days in. Just short of two weeks. Around a fifth of the allowed time has already passed. Am I still on track?

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Envahi – Day one

Tuesday January 30th, 2018

Boulderdash – as close as it is to completion – is going on hold today as I’ve decided to enter a competition to code a small game based on either a TV or Movie theme. This competition is being run by the Syntax Bomb website which is frequented by a lot of ex-Blitz programmers who moved on to other things.

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