Category Archives: Development

Clearing up some old ideas

I’m still playing about with vibe coding and over the weekend I put myself to work on knocking up a couple of quick-ish projects that had been on my spreadsheet of games worked on over the years. Mostly, that is … Continue reading

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Revenge of the Quadra

During 2024 I had decided to work on yet another game I’d been thinking about creating for years. A Vic 20 one as well. Who’d have thought that my mind would be coming around to knocking out another one of … Continue reading

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Vibe coding

There’s a huge amount of this going on now – especially amongst You-tubers and casual developers. I’m not going to go into the positives or negatives of actually doing this, just document some of my experiments with it in future … Continue reading

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Gridrunner Devlopment

I’m well overdue now to talk about Gridrunner which was the only game I developed in 2023. Continue reading

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How my games have done in Syntax Bomb competitions – Part Four.

I’ve got so slow in adding to this blog now that I have to do a load of reading old posts and digging through archived threads on Syntax Bomb to remind myself of what I planned to write about. In … Continue reading

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How my games have done in Syntax Bomb competitions – Part Three — 02 January 2024

In my previous post about Syntax Bomb game coding competitions (Part Two) I left off just after mid 2020, where I had finished Validius. The next competition came around October of that year, and had the theme “Go Nuts!”

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Syntax Bomb competition 11 – Go Nuts

One of my more recent games – and I say that casually, as it was actually released in 2020 – was for the 11th Syntax Bomb competition, and had a theme which was simply “Go Nuts!”

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How my games have done in Syntax Bomb competitions – Part Two

Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl of moving house, changing jobs, moving house again, and general slackness on my part. So today … Continue reading

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Syntax Bomb competition 10 – Reboot

I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into … Continue reading

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Validius wins Syntax Bomb competition 10

You’d think I’d want to crow about this at the time but, for some reason, I seem to have forgotten to actually post this here. Anyway, for the 10th Syntax Bomb competition, Validius came top of the pack, which was … Continue reading

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