The Tomato Dream

What happens when you have an idea to write a childrens book with the missus and you pursue the idea all the way to completition?

You become self-published authors. Click more to read what we did.

TLDR: Here’s the obligatory link to our book now available on Amazon for paperback or Kindle.

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Clearing up some old ideas

I’m still playing about with vibe coding and over the weekend I put myself to work on knocking up a couple of quick-ish projects that had been on my spreadsheet of games worked on over the years. Mostly, that is a depressingly long list of failed projects, but I’m one of these OCD people who like to tick off boxes and milestones, so had the idea of maybe actually getting some of these into reality with this new playground to work them in.

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Revenge of the Quadra

During 2024 I had decided to work on yet another game I’d been thinking about creating for years. A Vic 20 one as well. Who’d have thought that my mind would be coming around to knocking out another one of those. As it turned out, it would be the only game I fully completed and made public that year.

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Vibe coding

There’s a huge amount of this going on now – especially amongst You-tubers and casual developers. I’m not going to go into the positives or negatives of actually doing this, just document some of my experiments with it in future blog posts. I’ve been finding the process fun, interesting and it’s definitely taken my productivity through the roof, although I do get that a lot of developers – especially the old-school who’ve been at it 20+ years – believe that it’s lazy and a bad practice long-term.

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Gridrunner Devlopment

I’m well overdue now to talk about Gridrunner which was the only game I developed in 2023. It evolved from what turned out to be the last competition the website Syntax Bomb hosted and I developed it over 3 months, from October to early December.

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How my games have done in Syntax Bomb competitions – Part Four.

I’ve got so slow in adding to this blog now that I have to do a load of reading old posts and digging through archived threads on Syntax Bomb to remind myself of what I planned to write about. In the last post I closed off stating that there wouldn’t be another Syntax Bomb competition until May, 2022 but it actually all kicked off in February of that year.

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How my games have done in Syntax Bomb competitions – Part Three

In my previous post about Syntax Bomb game coding competitions (Part Two) I left off just after mid 2020, where I had finished Validius. The next competition came around October of that year, and had the theme “Go Nuts!”

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Syntax Bomb competition 11 – Go Nuts

One of my more recent games – and I say that casually, as it was actually released in 2020 – was for the 11th Syntax Bomb competition, and had a theme which was simply “Go Nuts!”

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How my games have done in Syntax Bomb competitions – Part Two

Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl of moving house, changing jobs, moving house again, and general slackness on my part. So today I finally got around to picking it up again.

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Syntax Bomb competition 10 – Reboot

I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into the Reboot competition and I’d been toying with an idea about creating a simulated cluedo-style game using the old Bah,Humbug! framework with a theme of murder in an office. It was quite an ambitious game idea, and i’m still not done with it yet, but i’ll talk more about that another day.

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