More background work has gone into Envahi so what I have right now is a stable (as in no crashing) version 0.09 of the game currently in place. Version numbers don’t mean much to me as I just use them to keep track of where I am and will bump the game straight to V1.0 when I consider it finished. It’s handy to start from 0.00 and work up because I keep some development versions as I go along in case I need to go back to something I changed or maybe I broke something drastic and need to skip back a couple of builds.
(more…)End of week one progress
Actually, it’s a bit further on than that as the competition started on January 30th and it’s now 10th of February. So, twelve days in. Just short of two weeks. Around a fifth of the allowed time has already passed. Am I still on track?
(more…)Envahi continues
Some nice Airwolf music goes in today as I got permission from the composer to use it for this game. It certainly sounds good when I play it on the hacked together title screen.
(more…)Envahi – Day one
Tuesday January 30th, 2018
Boulderdash – as close as it is to completion – is going on hold today as I’ve decided to enter a competition to code a small game based on either a TV or Movie theme. This competition is being run by the Syntax Bomb website which is frequented by a lot of ex-Blitz programmers who moved on to other things.
(more…)Don’t speak too soon
Warp butterflies have returned with a vengeance. I’ve worked so much on the AI for these things now that it was inevitable that I’d get the bug coming back as I’ve rewritten the bloody script so much. They mostly still behave, however, so I’ve left them as they are and not ported the script to get the fireflies moving as well just yet.
(more…)Warp mode butterflies are extinct
Finally tracked down a nasty bug today which has been in the game since I first added the butterfly movement routines. Due to me using tiles for all the game play objects in this game, I’ve had to write a particularly long and cumbersome script to handle the movement pattern of the butterflies in-game. Currently it’s the only moving enemy in the game, even though fireflies are still present where they should be.
(more…)Boulderdash the 96% finished project
Time for another update as I’ve mostly slacked since Xmas but have still been beavering away at Boulderdash to try and get it finished. Suspect I’ve taken longer to work on my version than the original game was coded now but I’ve added elements to the project so that’s my excuse for being at the almost-finished line for at least two months now.
(more…)Getting near Xmas
It’s getting near Xmas now and, like everyone else, there’s lots of stuff going on that has made Boulderdash development a bit slower than i would have expected. So it’s time for an update, so everyone can be sure I’ve not actually fallen asleep.
(more…)iDef released on itchIO
Aaron has released his OSX/Windows remake of our first game, iDef.
It’s a total rewrite done over a couple of months to learn how to code with Game Maker Studio 2. It’s free so go get it.
Boulderdash is coming…
As mentioned in my last post, I’ve been quietly working on a remake of an absolute classic C64 game – Boulderdash. Before I go into what’s been involved in remaking this with Game Maker Studio 2, it’s worth you firing up an emulator – Vice is perfect – and playing the game itself. You’ll learn a lot more about it than I could ever explain here – and it’ll be fun too.
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