A dramatic title for this entry but probably a bit of an over-statement. Over the weekend I put a lot of time into Envahi again after my temporary switch back to Boulderdash to start work on the object system. I’ve got that working up to a point where I could test the enemies and, whilst improved, they still need some more work and I’m on a deadline, so it’s back onto the shelf until this game is done.
(more…)