99 Crazy ways to order a pizza

Pretty sure I’ve had the text of this post from some time in the early to mid nineties when I first started surfing the good old interweb on my trusty Amiga 1200 via Demon Internet. I’m keeping it here as it was one of the first amusing things I read online back then, and also served to confirm my suspicions that one day the Internet is going to be 99% stuff like this and adverts and maybe the rest will actually hold useful information. Still, who cares. As long as it’s funny then who gives a shit now?


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How my games have done in Syntax Bomb competitions – Part One

I can’t believe I’ve not actually published about this before but I’ve properly released seven games on Itch in just over two years and six of them were for Syntax Bomb competitions. Nowhere have I actually mentioned much about how they have done in these competitions so I really should rectify that now.

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Boulderdash finally finished

I started working on a Boulderdash remake back in 2017 and it was pretty much one of my first games that I worked on solo after I switched to working with Gamemaker Studio 2.

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Validius released

My latest game, Validius, was release today on Itch.io

This game was written for the Syntax Bomb Reboot competition and took 8 weeks to create. You can download it for either PC or Mac here: Validius

https://xerra.itch.io/validius

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Time to start work on a new game

I’ve been thinking about starting a new game outside of the competition ones that I’ve been doing for the last couple of years finally.

The deadlines that have been imposed from writing competition games has increased my productivity massively during this time and, for the Six competitions I worked on a game, I delivered for Five of them. I even got placed Third and First in two of them which was a massive boost aside from just getting the games themselves completed.

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Creepy Crawlies released

Today I finished and released Creepy Crawlies for the Syntax Bomb game coding competition number Nine. This is my second game of the year and the fifth competition I’ve entered as I don’t count my incomplete entry for competition number Five. I really should blog about the development of these games more but, as always, there’s a tight deadline to getting them completed. This one was Six weeks.

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Damnation Alley released

I’ve finally finished my Retro Wars competition entry for the latest Syntax bomb game coding competition. More info can be found in these two forum threads and you can use the Itch.IO link to see the game page and give it a go.

Edit: I’ve had to remove the two forum thread links about my development and the competition announcement thread as Syntax Bomb sadly no longer exists. The link to the games page on Itch.io is below and does still work fine.

Damnation Alley

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Bah, Humbug! is released.

I finally completed and released Bah, Humbug! on Itch.io around 11pm on 23rd of December. I should have put a post up a bit earlier but, like Rockman, I only just made the deadline for Syntax Bomb’s 7 week competition so I had a few other things to do. Oh, yeah. And this Xmas thing also affected that.

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Rockman development posting

I’ve posted the following write up about the development of Rockman on both Syntax Bomb and the ItchIO page for the game so I thought I’d also put it up here as well.

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Rockman is released

I’ve been very quiet last three months because I’ve had my head down working on my GMS2 project files and the latest Syntax Bomb competition. We had six weeks to complete a maze themed game this time and I managed to upload and post Rockman with 6 minutes to spare. Very uncomfortable the final few hours of working on that. Luckily it all came together in the end.

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