Today I finished and released Creepy Crawlies for the Syntax Bomb game coding competition number Nine. This is my second game of the year and the fifth competition I’ve entered as I don’t count my incomplete entry for competition number Five. I really should blog about the development of these games more but, as always, there’s a tight deadline to getting them completed. This one was Six weeks.
(more…)Damnation Alley released
I’ve finally finished my Retro Wars competition entry for the latest Syntax bomb game coding competition. More info can be found in these two forum threads and you can use the Itch.IO link to see the game page and give it a go.
Edit: I’ve had to remove the two forum thread links about my development and the competition announcement thread as Syntax Bomb sadly no longer exists. The link to the games page on Itch.io is below and does still work fine.
Bah, Humbug! is released.
I finally completed and released Bah, Humbug! on Itch.io around 11pm on 23rd of December. I should have put a post up a bit earlier but, like Rockman, I only just made the deadline for Syntax Bomb’s 7 week competition so I had a few other things to do. Oh, yeah. And this Xmas thing also affected that.
(more…)Rockman development posting
I’ve posted the following write up about the development of Rockman on both Syntax Bomb and the ItchIO page for the game so I thought I’d also put it up here as well.
(more…)Rockman is released
I’ve been very quiet last three months because I’ve had my head down working on my GMS2 project files and the latest Syntax Bomb competition. We had six weeks to complete a maze themed game this time and I managed to upload and post Rockman with 6 minutes to spare. Very uncomfortable the final few hours of working on that. Luckily it all came together in the end.
(more…)RAM update and moving forward
Sorry for lack of updates the last few weeks. I was much busier than anticipated both trying to get the game finished, and the additional weekends that I’ve spent away doing stuff like weddings and stag do’s. I’m also just back from a weeks holiday in Spain so I’ve been a while away from the computer recently.
(more…)At the halfway point on RAM.
First of all, now we’re at the halfway point of the competition, my game has a name. I’ve opted for RAM – something short and to the points. Easy to remember, and you could play around with words based on the acronym. As computer people will know, RAM is an acronym for Random Access Memory – or Rabid Ageing Marshmallows – if you feel like it. I won’t judge you.
(more…)New competition, new game
Syntax Bombs next game coding competition started on May 4th so I’ve had this bank holiday weekend to have a think about what I’d like to do this time. There are three category mixes to go for and the idea is you have to pick one of them and follow both the types of game:
Option 1 : Retro / Strategy
Option 2 : Puzzle / Endless
Option 3 : Arcade / Open World
And the winner was …
Not Envahi, as it turns out, but that was to be expected as the games submitted were excellent.
Third place was a nice little bonus, however, even if it was only because the holder of the competition always discounts the votes on his own game – and his was the winner by far.
(more…)Remaking another old game for the hell of it
I was going to go straight back to the reworked Boulderdash project that I paused to code Envahi but decided to do something else first. The competition which I entered Envahi in has its voting finishing today so it will probably not be too long before the guys at Syntax Bomb start up another one and I’m pretty keen to have another try. As it stands it looks like Envahi has made third place when you discount the site owners own game as it’s only in there for voting and doesn’t count among the prize places. It sounds like a good achievement for a first time entering a competition like this but there were only six entries – and one was actually incomplete so wasn’t voted on by most people.
Anyway, I wanted to do a bit of coding in the meantime until the next competition was announced so I’m tinkering with a retro remake of something that I’ll talk more about if it works out just to test myself on something a little different. I’ve only had a couple of small sessions with it at present and it will be put to one-side if it’s not finished by the time the next competition starts, but it’s something to keep me occupied as I wanted a break from the boulders for a while anyway. I will come back and finally finish Boulderdash soon, though. It’s too far in to leave it shelved forever now.