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Author Archives: Xerra
The final gameplay element
A dramatic title for this entry but probably a bit of an over-statement. Over the weekend I put a lot of time into Envahi again after my temporary switch back to Boulderdash to start work on the object system. I’ve … Continue reading
Boulderdash update
I spent a long weekend in Devon visiting Aaron over the last few days where we brain-stormed and decided to have a look at what could be done with the enemy AI in Boulderdash. At present Envahi is progressing steadily … Continue reading
Posted in Boulderdash, Development, Game Studio 2
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Around week three now.
More background work has gone into Envahi so what I have right now is a stable (as in no crashing) version 0.09 of the game currently in place. Version numbers don’t mean much to me as I just use them … Continue reading
Posted in Competition, Development, Envahi, Game Studio 2, Syntax Bomb
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End of week one progress
Actually, it’s a bit further on than that as the competition started on January 30th and it’s now 10th of February. So, twelve days in. Just short of two weeeks. Around a fifth of the allowed time has already passed. … Continue reading
Posted in Boulderdash, Competition, Development, Envahi, Game Studio 2, Gravity Force, Syntax Bomb
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Envahi continues
Some nice Airwolf music goes in today as I got permission from the composer to use it for this game. It certainly sounds good when I play it on the hacked together title screen. Took the unusual step of putting … Continue reading
Posted in Development, Envahi, Game Studio 2, Syntax Bomb
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Envahi – Day one
Tuesday January 30th, 2018 Boulderdash – as close as it is to completion – is going on hold today as I’ve decided to enter a competition to code a small game based on either a TV or Movie theme. This … Continue reading
Posted in Competition, Development, Envahi, Game Studio 2, Syntax Bomb
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Don’t speak too soon
Warp butterflies have returned with a vengeance. I’ve worked so much on the AI for these things now that it was inevitable that I’d get the bug coming back as I’ve rewritten the bloody script so much. They mostly still … Continue reading
Posted in Boulderdash, Development, Game Studio 2
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Warp mode butterflies are extinct
Finally tracked down a nasty bug today which has been in the game since I first added the butterfly movement routines. Due to me using tiles for all the game play objects in this game, I’ve had to write a … Continue reading
Posted in Boulderdash, Development, Game Studio 2
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Boulderdash the 96% finished project
Time for another update as I’ve mostly slacked since Xmas but have still been beavering away at Boulderdash to try and get it finished. Suspect I’ve taken longer to work on my version than the original game was coded now … Continue reading
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Getting near Xmas
It’s getting near Xmas now and, like everyone else, there’s lots of stuff going on that has made Boulderdash development a bit slower than i would have expected. So, time for an update, so everyone can be sure I’ve not … Continue reading
Posted in Boulderdash, Development, Game Studio 2
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