My Games

My games are hosted at itch.io
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Xerra's Games
Interesting Blogs
The dawn of the home computer
Draft of a couple of chapters I sporadically work on based on my experiences of being a teenager at the start of the home computer revolution.
Childhoods End
Author Archives: Xerra
We wuz broken. TLDR – ok now.
Normal service resumed. I fixed stuff and bonked the hosting provider on the head.
Posted in Website
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Validius wins Syntax Bomb competition 10
You’d think I’d want to crow about this at the time but, for some reason, I seem to have forgotten to actually post this here. Anyway, for the 10th Syntax Bomb competition, Validius came top of the pack, which was … Continue reading
Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius
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99 Crazy ways to order a pizza
Pretty sure I’ve had the text of this post from some time in the early to mid nineties when I first started surfing the good old interweb on my trusty Amiga 1200 via Demon Internet. I’m keeping it here as … Continue reading
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How my games have done in Syntax Bomb competitions – Part One
I can’t believe I’ve not actually published about this before but I’ve properly released seven games on Itch in just over two years and six of them were for Syntax Bomb competitions. Nowhere have I actually mentioned much about how … Continue reading
Posted in Bah, Humbug!, Envahi, Game Studio 2, RAM, Rockman, Syntax Bomb
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Boulderdash finally finished
I started working on a Boulderdash remake back in 2017 and it was pretty much one of my first games that I worked on solo after I switched to working with Gamemaker Studio 2.
Posted in Boulderdash, Development, Game Studio 2
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Validius released
My latest game, Validius, was release today on Itch.io This game was written for the Syntax Bomb Reboot competition and took 8 weeks to create. You can download it for either PC or Mac here: Validius https://xerra.itch.io/validius
Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius
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Time to start work on a new game
I’ve been thinking about starting a new game outside of the competition ones that I’ve been doing for the last couple of years finally. The deadlines that have been imposed from writing competition games has increased my productivity massively during … Continue reading
Posted in Development, Game Studio 2, Rockman
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Creepy Crawlies released
Today I finished and released Creepy Crawlies for the Syntax Bomb game coding competition number Nine. This is my second game of the year and the fifth competition I’ve entered as I don’t count my incomplete entry for competition number … Continue reading
Posted in Competition, Creepy Crawlies, Development, Game Studio 2, Syntax Bomb
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Damnation Alley released
I’ve finally finished my Retro Wars competition entry for the latest Syntax bomb game coding competition. More info can be found in these two forum threads and you can use the Itch.IO link to see the game page and give … Continue reading
Posted in Competition, Damnation Alley, Development, Game Studio 2, Syntax Bomb
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Bah, Humbug! is released.
I finally completed and released Bah, Humbug! on Itch.io around 11pm on 23rd of December. I should have put a post up a bit earlier but, like Rockman, I only just made the deadline for Syntax Bomb’s 7 week competition … Continue reading
Posted in Bah, Humbug!, Competition, Development, Game Studio 2, Syntax Bomb
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