Author Archives: Xerra

About Xerra

Old school programmer with a serious love of Retro-games. Co-Director of Dexterity Design.

How my games have done in Syntax Bomb competitions – Part One

I can’t believe I’ve not actually published about this before but I’ve properly released seven games on Itch in just over two years and six of them were for Syntax Bomb competitions. Nowhere have I actually mentioned much about how … Continue reading

Posted in Bah, Humbug!, Envahi, Game Studio 2, RAM, Rockman, Syntax Bomb | Leave a comment

Boulderdash finally finished

I started working on a Boulderdash remake back in 2017 and it was pretty much one of my first games that I worked on solo when I switched to working with Gamemaker Studio 2. Readers who’ve seen some of the … Continue reading

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Validius released

My latest game, Validius, was release today on Itch.io This game was written for the Syntax Bomb Reboot competition and took 8 weeks to create. You can download it for either PC or Mac here: Validius https://xerra.itch.io/validius

Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment

Time to start work on a new game

I’ve been thinking about starting a new game outside of the competition ones that I’ve been doing for the last couple of years finally. The deadlines that have been imposed from writing competition games has increased my productivity massively during … Continue reading

Posted in Development, Game Studio 2, Rockman | Leave a comment

Syntax Bomb Xmas Magazine Issue 1

The Syntax bomb website (where all my recent competition games have been submitted) have released a Xmas annual – their 1st one. Hopefully there will be many more to come. In there Creepy Crawlies is covered in a retrospective of … Continue reading

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Creepy Crawlies released

Today I finished and released Creepy Crawlies for the Syntax Bomb game coding competition number Nine. This is my second game of the year and the fifth competition I’ve entered as I don’t count my incompleted entry for competition number … Continue reading

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Damnation Alley released

I’ve finally finished my Retro Wars competition entry for the latest Syntax bomb game coding competition. More info can be found in these two forum threads and you can use the Itch.IO link to see the game page and give … Continue reading

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Bah, Humbug! is released.

I finally completed and released Bah, Humbug! on Itch.io around 11pm on 23rd of December. I should have put a post up a bit earlier but, like Rockman, I only just made the deadline for Syntax Bomb’s 7 week competition … Continue reading

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Rockman development posting

I’ve posted the following write up about the development of Rockman on both Syntax Bomb and the ItchIO page for the game so I thought I’d also put it up here as well. Rockman is my entry in the aMAZEing … Continue reading

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Rockman is released

I’ve been very quiet last three months because I’ve had my head down working on my GMS2 project files and the latest Syntax Bomb competition. We had six weeks to complete a maze themed game this time and I managed … Continue reading

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