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Category Archives: Syntax Bomb
Creepy Crawlies released
Today I finished and released Creepy Crawlies for the Syntax Bomb game coding competition number Nine. This is my second game of the year and the fifth competition I’ve entered as I don’t count my incompleted entry for competition number … Continue reading
Posted in Competition, Creepy Crawlies, Development, Game Studio 2, Syntax Bomb
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Damnation Alley released
I’ve finally finished my Retro Wars competition entry for the latest Syntax bomb game coding competition. More info can be found in these two forum threads and you can use the Itch.IO link to see the game page and give … Continue reading
Posted in Competition, Damnation Alley, Development, Game Studio 2, Syntax Bomb
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Bah, Humbug! is released.
I finally completed and released Bah, Humbug! on Itch.io around 11pm on 23rd of December. I should have put a post up a bit earlier but, like Rockman, I only just made the deadline for Syntax Bomb’s 7 week competition … Continue reading
Posted in Bah, Humbug!, Competition, Development, Game Studio 2, Syntax Bomb
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Rockman is released
I’ve been very quiet last three months because I’ve had my head down working on my GMS2 project files and the latest Syntax Bomb competition. We had six weeks to complete a maze themed game this time and I managed … Continue reading
Posted in Competition, Development, Game Studio 2, Rockman, Syntax Bomb
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RAM update and moving forward
Sorry for lack of updates the last few weeks. I was much busier than anticipated both trying to get the game finished, and the additional weekends that I’ve spent away doing stuff like weddings and stag do’s. I’m also just … Continue reading
Posted in Competition, Development, Game Studio 2, RAM, Syntax Bomb
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Some W.I.P screenshots of RAM – very early so subject to big changes
Here I’ve got a basic mock up of how the in-game gallery of computers will work – the actual title screen at present due to no menu yet. Also a couple here where i’m experimenting with gradients on cards – … Continue reading
Posted in Competition, Development, Game Studio 2, RAM, Syntax Bomb
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At the halfway point on RAM.
First of all, now we’re at the halfway point of the competition, my game has a name. I’ve opted for RAM – something short and to the points. Easy to remember, and you could play around with words based on … Continue reading
Posted in Competition, Development, Game Studio 2, RAM, Syntax Bomb
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New competition, new game
Syntax Bombs next game coding competition started on May 4th so I’ve had this bank holiday weekend to have a think about what I’d like to do this time. There are three category mixes to go for and the idea … Continue reading
Posted in Competition, Development, Game Studio 2, RAM, Syntax Bomb, Writing
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And the winner was …
Not Envahi, as it turns out, but that was to be expected as the games submitted were excellent. Third place was a nice little bonus, however, even if it was only because the holder of the competition always discounts the … Continue reading
Posted in Competition, Development, Envahi, Game Studio 2, Syntax Bomb
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Evahi’s development timeline
Over the last ten weeks I worked on Envahi to submit for a game coding competition on www.syntaxbomb.co.uk Most of the guys who submitted entries made a seperate post about their games in a showroom forum so as not to … Continue reading
Posted in Development, Envahi, Game Studio 2, Syntax Bomb
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