Category Archives: Development

Damnation Alley released

I’ve finally finished my Retro Wars competition entry for the latest Syntax bomb game coding competition. More info can be found in these two forum threads and you can use the Itch.IO link to see the game page and give … Continue reading

Posted in Competition, Damnation Alley, Development, Game Studio 2, Syntax Bomb | Leave a comment

Bah, Humbug! is released.

I finally completed and released Bah, Humbug! on Itch.io around 11pm on 23rd of December. I should have put a post up a bit earlier but, like Rockman, I only just made the deadline for Syntax Bomb’s 7 week competition … Continue reading

Posted in Bah, Humbug!, Competition, Development, Game Studio 2, Syntax Bomb | Leave a comment

Rockman development posting

I’ve posted the following write up about the development of Rockman on both Syntax Bomb and the ItchIO page for the game so I thought I’d also put it up here as well. Rockman is my entry in the aMAZEing … Continue reading

Posted in Development, Game Studio 2, Rockman | Leave a comment

Rockman is released

I’ve been very quiet last three months because I’ve had my head down working on my GMS2 project files and the latest Syntax Bomb competition. We had six weeks to complete a maze themed game this time and I managed … Continue reading

Posted in Competition, Development, Game Studio 2, Rockman, Syntax Bomb | Leave a comment

RAM update and moving forward

Sorry for lack of updates the last few weeks. I was much busier than anticipated both trying to get the game finished, and the additional weekends that I’ve spent away doing stuff like weddings and stag do’s. I’m also just … Continue reading

Posted in Competition, Development, Game Studio 2, RAM, Syntax Bomb | Leave a comment

Some W.I.P screenshots of RAM – very early so subject to big changes

Here I’ve got a basic mock up of how the in-game gallery of computers will work – the actual title screen at present due to no menu yet. Also a couple here where i’m experimenting with gradients on cards – … Continue reading

Posted in Competition, Development, Game Studio 2, RAM, Syntax Bomb | Leave a comment

At the halfway point on RAM.

First of all, now we’re at the halfway point of the competition, my game has a name. I’ve opted for RAM – something short and to the points. Easy to remember, and you could play around with words based on … Continue reading

Posted in Competition, Development, Game Studio 2, RAM, Syntax Bomb | Leave a comment

New competition, new game

Syntax Bombs next game coding competition started on May 4th so I’ve had this bank holiday weekend to have a think about what I’d like to do this time. There are three category mixes to go for and the idea … Continue reading

Posted in Competition, Development, Game Studio 2, RAM, Syntax Bomb, Writing | Leave a comment

And the winner was …

Not Envahi, as it turns out, but that was to be expected as the games submitted were excellent. Third place was a nice little bonus, however, even if it was only because the holder of the competition always discounts the … Continue reading

Posted in Competition, Development, Envahi, Game Studio 2, Syntax Bomb | Leave a comment

Remaking another old game for the hell of it

I was going to go straight back to the reworked Boulderdash project that I paused to code Envahi but decided to do something else first. The competition which I entered Envahi in has its voting finishing today so it will … Continue reading

Posted in Development, Game Studio 2, Invaders | Leave a comment