Category Archives: Development

How my games have done in Syntax Bomb competitions – Part Four.

I’ve got so slow in adding to this blog now that I have to do a load of reading old posts and digging through archived threads on Syntax Bomb to remind myself of what I planned to write about. In … Continue reading

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How my games have done in Syntax Bomb competitions – Part Three — 02 January 2024

In my previous post about Syntax Bomb game coding competitions (Part Two) I left off just after mid 2020, where I had finished Validius. The next competition came around October of that year, and had the theme “Go Nuts!” I … Continue reading

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Syntax Bomb competition 11 – Go Nuts

One of my more recent games – and I say that casually, as it was actually released in 2020 – was for the 11th Syntax Bomb competition, and had a theme which was simply “Go Nuts!” With a lack of … Continue reading

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How my games have done in Syntax Bomb competitions – Part Two

Edit: I had to change the date of this post so it appeared at the top. Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl … Continue reading

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Syntax Bomb competition 10 – Reboot

I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into … Continue reading

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Validius wins Syntax Bomb competition 10

You’d think I’d want to crow about this at the time but, for some reason, I seem to have forgotten to actually post this here. Anyway, for the 10th Syntax Bomb competition, Validius came top of the pack, which was … Continue reading

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Boulderdash finally finished

I started working on a Boulderdash remake back in 2017 and it was pretty much one of my first games that I worked on solo when I switched to working with Gamemaker Studio 2. Readers who’ve seen some of the … Continue reading

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Validius released

My latest game, Validius, was release today on Itch.io This game was written for the Syntax Bomb Reboot competition and took 8 weeks to create. You can download it for either PC or Mac here: Validius https://xerra.itch.io/validius

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Time to start work on a new game

I’ve been thinking about starting a new game outside of the competition ones that I’ve been doing for the last couple of years finally. The deadlines that have been imposed from writing competition games has increased my productivity massively during … Continue reading

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Creepy Crawlies released

Today I finished and released Creepy Crawlies for the Syntax Bomb game coding competition number Nine. This is my second game of the year and the fifth competition I’ve entered as I don’t count my incompleted entry for competition number … Continue reading

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