Category Archives: Development

Vibe coding

There’s a huge amount of this going on now – especially amongst You-tubers and casual developers. I’m not going to go into the positives or negatives of actually doing this, just document some of my experiments with it in future … Continue reading

Posted in Development | Leave a comment

Gridrunner Devlopment

I’m well overdue now to talk about Gridrunner which was the only game I developed in 2023. Continue reading

Posted in Competition, Development, Gamemaker, Gridrunner | Leave a comment

How my games have done in Syntax Bomb competitions – Part Four.

I’ve got so slow in adding to this blog now that I have to do a load of reading old posts and digging through archived threads on Syntax Bomb to remind myself of what I planned to write about. In … Continue reading

Posted in Competition, Development, Game Studio 2, Syntax Bomb | Leave a comment

How my games have done in Syntax Bomb competitions – Part Three — 02 January 2024

In my previous post about Syntax Bomb game coding competitions (Part Two) I left off just after mid 2020, where I had finished Validius. The next competition came around October of that year, and had the theme “Go Nuts!”

Posted in Competition, Development, Game Studio 2, Syntax Bomb | Leave a comment

Syntax Bomb competition 11 – Go Nuts

One of my more recent games – and I say that casually, as it was actually released in 2020 – was for the 11th Syntax Bomb competition, and had a theme which was simply “Go Nuts!”

Posted in Competition, Development, Game Studio 2, Syntax Bomb, Tommy Gunn | Leave a comment

How my games have done in Syntax Bomb competitions – Part Two

Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl of moving house, changing jobs, moving house again, and general slackness on my part. So today … Continue reading

Posted in Competition, Creepy Crawlies, Damnation Alley, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment

Syntax Bomb competition 10 – Reboot

I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into … Continue reading

Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment

Validius wins Syntax Bomb competition 10

You’d think I’d want to crow about this at the time but, for some reason, I seem to have forgotten to actually post this here. Anyway, for the 10th Syntax Bomb competition, Validius came top of the pack, which was … Continue reading

Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment

Boulderdash finally finished

I started working on a Boulderdash remake back in 2017 and it was pretty much one of my first games that I worked on solo after I switched to working with Gamemaker Studio 2.

Posted in Boulderdash, Development, Game Studio 2 | Leave a comment

Validius released

My latest game, Validius, was release today on Itch.io This game was written for the Syntax Bomb Reboot competition and took 8 weeks to create. You can download it for either PC or Mac here: Validius https://xerra.itch.io/validius

Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment