Author Archives: Xerra

About Xerra

Old school programmer with a serious love of Retro-games. Co-Director of Dexterity Design.

RAM update and moving forward

Sorry for lack of updates the last few weeks. I was much busier than anticipated both trying to get the game finished, and the additional weekends that I’ve spent away doing stuff like weddings and stag do’s. I’m also just … Continue reading

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Some W.I.P screenshots of RAM – very early so subject to big changes

Here I’ve got a basic mock up of how the in-game gallery of computers will work – the actual title screen at present due to no menu yet. Also a couple here where i’m experimenting with gradients on cards – … Continue reading

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At the halfway point on RAM.

First of all, now we’re at the halfway point of the competition, my game has a name. I’ve opted for RAM – something short and to the points. Easy to remember, and you could play around with words based on … Continue reading

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New competition, new game

Syntax Bombs next game coding competition started on May 4th so I’ve had this bank holiday weekend to have a think about what I’d like to do this time. There are three category mixes to go for and the idea … Continue reading

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And the winner was …

Not Envahi, as it turns out, but that was to be expected as the games submitted were excellent. Third place was a nice little bonus, however, even if it was only because the holder of the competition always discounts the … Continue reading

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Remaking another old game for the hell of it

I was going to go straight back to the reworked Boulderdash project that I paused to code Envahi but decided to do something else first. The competition which I entered Envahi in has its voting finishing today so it will … Continue reading

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Evahi’s development timeline

Over the last ten weeks I worked on Envahi to submit for a game coding competition on www.syntaxbomb.co.uk Most of the guys who submitted entries made a seperate post about their games in a showroom forum so as not to … Continue reading

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Envahi is finished

After a marathon coding session over Saturday and Sunday I finally got the game finished. It’s not perfect but it’s still a great pick-up game considering I sacrificed a few things at the end to make the deadline. Most of … Continue reading

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2 more days

Not going to write too much here as I am literally at the final crunch now with Envahi. It’s early Sunday morning and the game needs to be completed, hosted somewhere and will need final builds for both Mac and … Continue reading

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Deadline day approaches

Didn’t realise that it’s been over 3 weeks since the last update on the blog. Luckily the game hasn’t been neglected as well. As the title says, deadline day is fast approaching now for Envahi to be completed and submitted … Continue reading

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