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Author Archives: Xerra
Gridrunner Devlopment
I’m well overdue now to talk about Gridrunner which was the only game I developed in 2023. Continue reading
Posted in Competition, Development, Gamemaker, Gridrunner
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How my games have done in Syntax Bomb competitions – Part Four.
I’ve got so slow in adding to this blog now that I have to do a load of reading old posts and digging through archived threads on Syntax Bomb to remind myself of what I planned to write about. In … Continue reading
Posted in Competition, Development, Game Studio 2, Syntax Bomb
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How my games have done in Syntax Bomb competitions – Part Three — 02 January 2024
In my previous post about Syntax Bomb game coding competitions (Part Two) I left off just after mid 2020, where I had finished Validius. The next competition came around October of that year, and had the theme “Go Nuts!”
Posted in Competition, Development, Game Studio 2, Syntax Bomb
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Syntax Bomb competition 11 – Go Nuts
One of my more recent games – and I say that casually, as it was actually released in 2020 – was for the 11th Syntax Bomb competition, and had a theme which was simply “Go Nuts!”
Posted in Competition, Development, Game Studio 2, Syntax Bomb, Tommy Gunn
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Gridrunner released
I’ve just released my latest game on Itch, which has been written for the Syntax Bomb game competition, Retro 80’s. https://xerra.itch.io/gridrunner I chose to do a remake of Gridrunner & Matrix, of which I have fond memories from my introduction … Continue reading
Posted in Game Studio 2, Gridrunner, Syntax Bomb
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Website tidy up
Finally did some tidying up on the old site since it was resurrected from the hosting providers screw up. Here’s what’s changed:
Posted in Website, Writing
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How my games have done in Syntax Bomb competitions – Part Two
Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl of moving house, changing jobs, moving house again, and general slackness on my part. So today … Continue reading
Syntax Bomb competition 10 – Reboot
I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into … Continue reading
Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius
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We wuz broken. TLDR – ok now.
Normal service resumed. I fixed stuff and bonked the hosting provider on the head.
Posted in Website
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Validius wins Syntax Bomb competition 10
You’d think I’d want to crow about this at the time but, for some reason, I seem to have forgotten to actually post this here. Anyway, for the 10th Syntax Bomb competition, Validius came top of the pack, which was … Continue reading
Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius
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