Author Archives: Xerra

About Xerra

Old school programmer with a serious love of Retro-games. Co-Director of Dexterity Design.

How my games have done in Syntax Bomb competitions – Part Four.

I’ve got so slow in adding to this blog now that I have to do a load of reading old posts and digging through archived threads on Syntax Bomb to remind myself of what I planned to write about. In … Continue reading

Posted in Competition, Development, Game Studio 2, Syntax Bomb | Leave a comment

How my games have done in Syntax Bomb competitions – Part Three — 02 January 2024

In my previous post about Syntax Bomb game coding competitions (Part Two) I left off just after mid 2020, where I had finished Validius. The next competition came around October of that year, and had the theme “Go Nuts!” I … Continue reading

Posted in Competition, Development, Game Studio 2, Syntax Bomb | Leave a comment

Syntax Bomb competition 11 – Go Nuts

One of my more recent games – and I say that casually, as it was actually released in 2020 – was for the 11th Syntax Bomb competition, and had a theme which was simply “Go Nuts!” With a lack of … Continue reading

Posted in Competition, Development, Game Studio 2, Syntax Bomb, Tommy Gunn | Leave a comment

Gridrunner released

[EDIT] Gridrunner won 2nd place in the Syntax Bomb “Best of the 80’s” game coding competition. I’ve just released my latest game on Itch, which has been written for the Syntax Bomb game competition, Retro 80’s. https://xerra.itch.io/gridrunner I chose to … Continue reading

Posted in Game Studio 2, Gridrunner, Syntax Bomb | Leave a comment

Website tidy up

Finally did some tidying up on the old site since it was resurrected from the hosting providers screw up. Link straight to my games is safe now. I noticed that the old link was pointing to a non-secure version previously. … Continue reading

Posted in Website, Writing | Leave a comment

How my games have done in Syntax Bomb competitions – Part Two

Edit: I had to change the date of this post so it appeared at the top. Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl … Continue reading

Posted in Competition, Creepy Crawlies, Damnation Alley, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment

Syntax Bomb competition 10 – Reboot

I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into … Continue reading

Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment

We wuz broken.

Normal service resumed.

Posted in Website | Leave a comment

Validius wins Syntax Bomb competition 10

You’d think I’d want to crow about this at the time but, for some reason, I seem to have forgotten to actually post this here. Anyway, for the 10th Syntax Bomb competition, Validius came top of the pack, which was … Continue reading

Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment

99 Crazy ways to order a pizza

If using a touch-tone, press random numbers while ordering. Ask the person taking the order to stop doing that. Make up a charge-card name. Ask if they accept it. Use CB lingo where applicable. Order a Big Mac Extra Value … Continue reading

Posted in Writing | Leave a comment