My Games

My games are hosted at itch.io
Site Controls
Older Games

Xerra's Games
Interesting Blogs
The dawn of the home computer
Draft of a couple of chapters I sporadically work on based on my experiences of being a teenager at the start of the home computer revolution.
Childhoods End
Category Archives: Paradroid
The transfer game
Even though the title sequence still needs some work to get it up to standard, we decided that it was something to come back to later as there will soon be enemy droids going into the game. Obviously, without having … Continue reading
Posted in Development, Game Studio 2, Paradroid
Leave a comment
Bug fixing and text formatting
Started ripping out the temporary text lines I’ve been using for testing the scrolling information. Had all sorts of fun and games creating a routine to load in a text file and then display the text using a DS_list. Because … Continue reading
Posted in Development, Game Studio 2, Paradroid
Leave a comment
Project maintenance
Busy doing other things today so, rather than attempting to write code in a short amount of time, I went through what I actually had to comment it all up so it’s readable by Aaron as well as myself. I … Continue reading
Posted in Development, Game Studio 2, Paradroid
Leave a comment
Title sequence update
Today was a day of pretty heavy research looking into the most effective way to do the scrolling system on the title screen. As mentioned previously, I’ve tried a few different ways with varying success but the general rule appears … Continue reading
Posted in Development, Game Studio 2, Paradroid
Leave a comment
Scrolling the title screen with GMS 2
Hands up all of you lot that remember the original Paradroid? Quite a few, I suspect, so you’d be the people remember the attention to detail that showed up in the title screen with the scrolling screens of text, use … Continue reading
Posted in Development, Game Studio 2, Paradroid
Leave a comment
Paradroid ongoing
Development is going pretty well on Paradroid at present so, pretty soon, I’m going to be posting up some work in progress of both development images, and the game as it is at present, running.
Posted in Development, Game Studio 2, Paradroid
Leave a comment
Parallels and Gamemaker Studio 2
Tinkering with side-projects like Mancala has taken a back seat over the last week, despite my previous raving about wanting to get back into Blitzmax once again. Aaron and I discussed the relative merits of using something huge like Unity … Continue reading
Posted in Development, Game Studio 2, Mancala, Paradroid
Leave a comment
Polishing the blog
I took the opportunity to do a little housekeeping on the blog today which ended up with me getting my hands dirty with some raw html again. Very basic stuff in the end, and the kind of stuff I used … Continue reading
Posted in Paradroid, Website, Writing
Leave a comment
Getting the basics right
The reason for developing our Paradroid project is primarily a learning exersise in how to “Unity”
Posted in Development, Paradroid, Unity
Leave a comment
Project Paradroid
When creating Paradroid back in the early eighties, Andrew Braybrook created a masterpiece. A game consistently rated as one of the greatest games ever written on the C64, and also one of the most fun to play.
Posted in Development, Paradroid, Unity
Leave a comment