Getting the basics right

The reason for developing our Paradroid project is primarily a learning exersise in how to “Unity”

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Project Paradroid

When creating Paradroid back in the early eighties, Andrew Braybrook created a masterpiece. A game consistently rated as one of the greatest games ever written on the C64, and also one of the most fun to play.

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Moving forward. New technology and terminated games.

I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s time to put my house in order again.

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