Category Archives: Paradroid

Another quick update

Sorry for the lack of posts over the last couple of months. I didn’t realise it had actually been this long since my last post on the #ParadroidRemake we’ve been working on for what seems like years now. In reality … Continue reading

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Title screen

So finally I’m getting around to talk about the title screen work I’ve been doing over the last couple of months. In all I think there’s around 10 – 15 hours or so I’ve devoted to this part of the … Continue reading

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General update

Hi guys, Sorry for going over a month without an update. I’ve been so busy with the new job that, while I’ve still been working on the game, I’ve not made time to blog about what I’m actually doing. At … Continue reading

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Who knew walls could be so tricky

The Paradroid transfer game is actually turning out to be a bit of a bugger to get in place. After a couple of rewrites I’m actually going back to basics and putting the code together on paper to try and … Continue reading

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Website update

Thought I’d put myself out there a bit more with some social media buttons and add a lot of Twitter integration as it seems a lot more people are starting to get interested in our #ParadroidRemake blogs and tweets. While … Continue reading

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Brief update

Sorry, I’ve been a bit quiet of late. Real life stuff slowing down my coding a bit but I’m still beavering away. Aaron’s been a lot busier so today I’ve been testing out all the droid info screens that he’s … Continue reading

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Gamepads

Aaron and I had a very important business meeting this weekend at our head office (cough) The Coach and Horses. Among the things we discussed were throwing ideas about on a potential next project after Paradroid, and debating wether we … Continue reading

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Transfer game progress update

More work on the transfer game this afternoon. I’ve been trying to keep the game handler down to fewer objects so it’s easier to work with all the elements without having to factor in with object calls as it could … Continue reading

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Transfer game progress

Creating the transfer game was always going to be a major task in Paradroid due to the complexities of having a random element to every game screen generated but having to make every one actually playable. I knew at the … Continue reading

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Paradroid music

While Aaron and I were looking into wether we could actually do our own clone of Paradroid, I also went looking for some alternative music as I didn’t fancy the idea of using the droid chatter system of the original … Continue reading

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