Category Archives: Blitz

Putting it all on screen

With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and … Continue reading

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Mancala & stepping back in time.

Today was possibly the most productive day I’ve had programming in possibly as much as a year. If any of it is of practical benefit, apart from the pursuit of knowledge and keeping the mind sharp, I’d very much doubt, … Continue reading

Posted in Blitz, C#, Development, Mancala | Leave a comment

Moving forward. New technology and terminated games.

I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s … Continue reading

Posted in Blitz, Development, Gravity Force, Infection, SpriteKit, Swift, Unity | Leave a comment

Writing your way to being remotely interesting…

I’ve decided that it’s infinitely easier to actually write a blog, rather than so-called professional writing for projects. With a blog you’re almost just throwing down your thoughts and you rarely put any structure into the posting, or plan ahead … Continue reading

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Max gui beginner tutorials hosting.

Just putting up a link here for the tutorial files for MaxGui which, although quite old now, are still really useful for beginners and the original hosting site has died. They can be downloaded right here: MaxGui Tutorials.

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Infection

Welcome back to my ramblings, if you’re a previous reader, and an even bigger welcome if you’re new here via our website, or however else you have found me. I’ve mentioned a few times the simple project that I developed … Continue reading

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My first Blitz game in ages.

I recently made the decision to stop messing about with Blitz and get into Swift so Aaron and I could start working on IOS development. However, because I got a Mac-mini to enable me to do all this by having … Continue reading

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