With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and 48 pegs. We need to know the hole location of each of those pegs, the x and y positions of them on screen, the status of these pegs (as they could be moving between holes) and what kind of pegs they actually are.
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