Boulderdash is coming…

As mentioned in my last post, I’ve been quietly working on a remake of an absolute classic C64 game – Boulderdash. Before I go into what’s been involved in remaking this with Game Maker Studio 2, it’s worth you firing up an emulator – Vice is perfect – and playing the game itself. You’ll learn a lot more about it than I could ever explain here – and it’ll be fun too.

Continue reading
Posted in Boulderdash, Development, Game Studio 2 | Leave a comment

Another quick update

Sorry for the lack of posts over the last couple of months. I didn’t realise it had actually been this long since my last post on the #ParadroidRemake we’ve been working on for what seems like years now. In reality it really hasn’t actually been that long, but my partner and I have gone through the dreaded moving process, which meant all the equipment packed away, and all sorts of “more important things to do” than tinker on the computer as soon as my desk was setup again in the new house. And I do as I’m told 🙂

Continue reading
Posted in Boulderdash, Development, Game Studio 2, Paradroid, Website | Leave a comment

Title screen

So finally I’m getting around to talk about the title screen work I’ve been doing over the last couple of months. In all I think there’s around 10 – 15 hours or so I’ve devoted to this part of the game since I shelved the transfer game to come back to it later.

Continue reading
Posted in Development, Game Studio 2, Paradroid | Leave a comment

General update

Over a month without an update. I’ve been so busy with the new job that, while I’ve still been working on the game, I’ve not made time to blog about what I’m actually doing.

Continue reading
Posted in Development, Game Studio 2, Paradroid | Leave a comment

Who knew walls could be so tricky

The Paradroid transfer game is actually turning out to be a bit of a bugger to get in place. After a couple of rewrites I’m actually going back to basics and putting the code together on paper to try and get a proper build routine for random maps. At present everything is switched off apart from the generation of walls on one side of the playfield circuits so they can be tested. And retested. And then retested again.

Continue reading
Posted in Development, Game Studio 2, Paradroid | Leave a comment

Website update

Thought I’d put myself out there a bit more with some social media buttons and add a lot of Twitter integration as it seems a lot more people are starting to get interested in our #ParadroidRemake blogs and tweets. While I was at it I also added in dedicated pages to some old games I’ve been involved with including a link to iDef, now it’s not currently mentioned on our website due to the Paradroid build up page.

Continue reading
Posted in Development, Game Studio 2, Paradroid, Website, Writing | Leave a comment

Brief update

Sorry, I’ve been a bit quiet of late. Real life stuff slowing down my coding a bit but I’m still beavering away. Aaron’s been a lot busier so today I’ve been testing out all the droid info screens that he’s been plugging into the console. Now that these are in and working – just a few cosmetic changes to be made – the actual console part is almost finished. Aaron has the icon for statistics plugged in as well, which is something that the original game never actually had but got added by another coder years down the line, along with other improvements, when a lot more was known about the C64 hardware. Not to mention compression improvements allowing a lot more data to be held in memory. Quite how this will be setup is yet to be decided but it will probably get done once there’s proper gameplay running near the end, so that there’s stuff to actually track. He’ll no doubt blog about how he’s done the console screens once he’s written up all the fun he had doing the lifts.

 

Posted in Development, Game Studio 2, Paradroid | Leave a comment

Gamepads

Aaron and I had a very important business meeting this weekend at our head office (cough) The Coach and Horses. Among the things we discussed were throwing ideas about on a potential next project after Paradroid, and debating wether we need to have gamepad support in Paradroid. As I’ve mostly just used keys/mouse on the games I play on the Mac, and just stick to playing most big games on the PS4, I hadn’t given it much thought until now.

Continue reading
Posted in Development, Game Studio 2, Paradroid | Leave a comment

Transfer game progress update

More work on the transfer game this afternoon.

Continue reading
Posted in Development, Game Studio 2, Paradroid | Leave a comment

Transfer game progress

Creating the transfer game was always going to be a major task in Paradroid due to the complexities of having a random element to every game screen generated but having to make every one actually playable.

Continue reading
Posted in Development, Game Studio 2, Paradroid | Leave a comment