My Games

My games are hosted at itch.io
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Xerra's Games
Interesting Blogs
The dawn of the home computer
Draft of a couple of chapters I sporadically work on based on my experiences of being a teenager at the start of the home computer revolution.
Childhoods End
Author Archives: Xerra
Parallels and Gamemaker Studio 2
Tinkering with side-projects like Mancala has taken a back seat over the last week, despite my previous raving about wanting to get back into Blitzmax once again. Aaron and I discussed the relative merits of using something huge like Unity … Continue reading
Posted in Development, Game Studio 2, Mancala, Paradroid
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Polishing the blog
I took the opportunity to do a little housekeeping on the blog today which ended up with me getting my hands dirty with some raw html again. Very basic stuff in the end, and the kind of stuff I used … Continue reading
Posted in Paradroid, Website, Writing
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Putting it all on screen
With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and … Continue reading
Posted in Blitz, Development, Mancala
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Mancala & stepping back in time.
Today was possibly the most productive day I’ve had programming in possibly as much as a year. If any of it is of practical benefit, apart from the pursuit of knowledge and keeping the mind sharp, I’d very much doubt, … Continue reading
Posted in Blitz, C#, Development, Mancala
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Getting the basics right
The reason for developing our Paradroid project is primarily a learning exersise in how to “Unity”
Posted in Development, Paradroid, Unity
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Project Paradroid
When creating Paradroid back in the early eighties, Andrew Braybrook created a masterpiece. A game consistently rated as one of the greatest games ever written on the C64, and also one of the most fun to play.
Posted in Development, Paradroid, Unity
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Moving forward. New technology and terminated games.
I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s … Continue reading
Posted in Blitz, Development, Gravity Force, Infection, SpriteKit, Swift, Unity
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Writing your way to being remotely interesting…
I’ve decided that it’s infinitely easier to actually write a blog, rather than so-called professional writing for projects.
Posted in Blitz, Writing
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Infection
Welcome back to my ramblings, if you’re a previous reader, and an even bigger welcome if you’re new here via our website, or however else you have found me.
The evolution of iDef
So, almost two weeks on from the last posting, here’s where Dexterity Design are right now: Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in iDef … Continue reading
Posted in Development, SpriteKit, Swift
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