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Author Archives: Xerra
Putting it all on screen
With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and … Continue reading
Posted in Blitz, Development, Mancala
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Mancala & stepping back in time.
Today was possibly the most productive day I’ve had programming in possibly as much as a year. If any of it is of practical benefit, apart from the pursuit of knowledge and keeping the mind sharp, I’d very much doubt, … Continue reading
Posted in Blitz, C#, Development, Mancala
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Getting the basics right
The reason for developing our Paradroid project is primarily a learning exersise in how to “Unity”
Posted in Development, Paradroid, Unity
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Project Paradroid
When creating Paradroid back in the early eighties, Andrew Braybrook created a masterpiece. A game consistently rated as one of the greatest games ever written on the C64, and also one of the most fun to play.
Posted in Development, Paradroid, Unity
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Moving forward. New technology and terminated games.
I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s … Continue reading
Posted in Blitz, Development, Gravity Force, Infection, SpriteKit, Swift, Unity
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Writing your way to being remotely interesting…
I’ve decided that it’s infinitely easier to actually write a blog, rather than so-called professional writing for projects.
Posted in Blitz, Writing
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Infection
Welcome back to my ramblings, if you’re a previous reader, and an even bigger welcome if you’re new here via our website, or however else you have found me.
The evolution of iDef
So, almost two weeks on from the last posting, here’s where Dexterity Design are right now: Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in iDef … Continue reading
Posted in Development, SpriteKit, Swift
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Swift 2 – The future of IOS development.
With iDef up on the appStore with no – aparent – bugs found as yet, Aaron and I are both looking into Swift for future development of our games. iDef was written completely in Objective C, with the use of … Continue reading
Posted in Development, SpriteKit, Swift
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iDef gets released. What’s next for Dexterity Design?
iDef finally went on sale on the IOS store a couple of days ago which meant that, as a live project, we’ve finished actively working on it. Providing there’s no patching needed – which shouldn’t be needed due to all … Continue reading
Posted in Development, Swift
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