Author Archives: Xerra

About Xerra

Old school programmer with a serious love of Retro-games. Co-Director of Dexterity Design.

Polishing the blog

I took the opportunity to do a little housekeeping on the blog today which ended up with me getting my hands dirty with some raw html again. Very basic stuff in the end, and the kind of stuff I used … Continue reading

Posted in Paradroid, Website, Writing | Leave a comment

Putting it all on screen

With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and … Continue reading

Posted in Blitz, Development, Mancala | Leave a comment

Mancala & stepping back in time.

Today was possibly the most productive day I’ve had programming in possibly as much as a year. If any of it is of practical benefit, apart from the pursuit of knowledge and keeping the mind sharp, I’d very much doubt, … Continue reading

Posted in Blitz, C#, Development, Mancala | Leave a comment

Getting the basics right

The reason for developing our Paradroid project is primarily a learning exersize in how to “Unity” This means, for starters, I’m going to need to have some knowledge of C#. I’m not going to need to be brilliant at it … Continue reading

Posted in Development, Paradroid, Unity | Leave a comment

Project Paradroid

When creating Paradroid back in the early eighties, Andrew Braybrook created a masterpiece. A game consistently rated as one of the greatest games ever written on the C64, and also one of the most fun to play. From a technical … Continue reading

Posted in Development, Paradroid, Unity | Leave a comment

Moving forward. New technology and terminated games.

I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s … Continue reading

Posted in Blitz, Development, Gravity Force, Infection, SpriteKit, Swift, Unity | Leave a comment

Xmas

Oh, did I miss it?

Posted in Writing | Leave a comment

Writing your way to being remotely interesting…

I’ve decided that it’s infinitely easier to actually write a blog, rather than so-called professional writing for projects. With a blog you’re almost just throwing down your thoughts and you rarely put any structure into the posting, or plan ahead … Continue reading

Posted in Blitz, Writing | Leave a comment

Max gui beginner tutorials hosting.

Just putting up a link here for the tutorial files for MaxGui which, although quite old now, are still really useful for beginners and the original hosting site has died. They can be downloaded right here: MaxGui Tutorials.

Posted in Blitz, Development | Leave a comment

Infection

Welcome back to my ramblings, if you’re a previous reader, and an even bigger welcome if you’re new here via our website, or however else you have found me. I’ve mentioned a few times the simple project that I developed … Continue reading

Posted in Blitz, Development, Infection | Tagged , , | Leave a comment