-
Archives
- January 2025
- January 2024
- December 2023
- July 2022
- June 2022
- November 2020
- September 2020
- July 2020
- May 2020
- January 2020
- December 2019
- October 2019
- March 2019
- December 2018
- October 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- August 2017
- July 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- December 2015
- November 2015
- October 2015
- September 2015
- July 2015
- June 2015
-
Meta
Author Archives: Xerra
Polishing the blog
I took the opportunity to do a little housekeeping on the blog today which ended up with me getting my hands dirty with some raw html again. Very basic stuff in the end, and the kind of stuff I used … Continue reading
Posted in Paradroid, Website, Writing
Leave a comment
Putting it all on screen
With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and … Continue reading
Posted in Blitz, Development, Mancala
Leave a comment
Mancala & stepping back in time.
Today was possibly the most productive day I’ve had programming in possibly as much as a year. If any of it is of practical benefit, apart from the pursuit of knowledge and keeping the mind sharp, I’d very much doubt, … Continue reading
Posted in Blitz, C#, Development, Mancala
Leave a comment
Getting the basics right
The reason for developing our Paradroid project is primarily a learning exersize in how to “Unity” This means, for starters, I’m going to need to have some knowledge of C#. I’m not going to need to be brilliant at it … Continue reading
Posted in Development, Paradroid, Unity
Leave a comment
Project Paradroid
When creating Paradroid back in the early eighties, Andrew Braybrook created a masterpiece. A game consistently rated as one of the greatest games ever written on the C64, and also one of the most fun to play. From a technical … Continue reading
Posted in Development, Paradroid, Unity
Leave a comment
Moving forward. New technology and terminated games.
I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s … Continue reading
Posted in Blitz, Development, Gravity Force, Infection, SpriteKit, Swift, Unity
Leave a comment
Writing your way to being remotely interesting…
I’ve decided that it’s infinitely easier to actually write a blog, rather than so-called professional writing for projects. With a blog you’re almost just throwing down your thoughts and you rarely put any structure into the posting, or plan ahead … Continue reading
Posted in Blitz, Writing
Leave a comment
Max gui beginner tutorials hosting.
Just putting up a link here for the tutorial files for MaxGui which, although quite old now, are still really useful for beginners and the original hosting site has died. They can be downloaded right here: MaxGui Tutorials.
Posted in Blitz, Development
Leave a comment
Infection
Welcome back to my ramblings, if you’re a previous reader, and an even bigger welcome if you’re new here via our website, or however else you have found me. I’ve mentioned a few times the simple project that I developed … Continue reading