Monthly Archives: June 2022

How my games have done in Syntax Bomb competitions – Part Two

Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl of moving house, changing jobs, moving house again, and general slackness on my part. So today … Continue reading

Posted in Competition, Creepy Crawlies, Damnation Alley, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment

Syntax Bomb competition 10 – Reboot

I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into … Continue reading

Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius | Leave a comment

We wuz broken. TLDR – ok now.

Normal service resumed. I fixed stuff and bonked the hosting provider on the head.

Posted in Website | Leave a comment