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Monthly Archives: June 2022
How my games have done in Syntax Bomb competitions – Part Two
Another post that’s a bit overdue now. I started drafting this back in March, 2021 and it got left half finished in the life-swirl of moving house, changing jobs, moving house again, and general slackness on my part. So today … Continue reading
Syntax Bomb competition 10 – Reboot
I’m going back a couple of years here, right back to pretty much where we were in the height of the Covid lockdown, as I recall. At the time I started work on Validius, it was around 4 weeks into … Continue reading
Posted in Competition, Development, Game Studio 2, Syntax Bomb, Validius
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We wuz broken. TLDR – ok now.
Normal service resumed. I fixed stuff and bonked the hosting provider on the head.
Posted in Website
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