Monthly Archives: June 2018

Some W.I.P screenshots of RAM – very early so subject to big changes

Here I’ve got a basic mock up of how the in-game gallery of computers will work – the actual title screen at present due to no menu yet. Also a couple here where i’m experimenting with gradients on cards – … Continue reading

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At the halfway point on RAM.

First of all, now we’re at the halfway point of the competition, my game has a name. I’ve opted for RAM – something short and to the points. Easy to remember, and you could play around with words based on … Continue reading

Posted in Competition, Development, Game Studio 2, RAM, Syntax Bomb | Leave a comment