Monthly Archives: January 2017

Polishing the blog

I took the opportunity to do a little housekeeping on the blog today which ended up with me getting my hands dirty with some raw html again. Very basic stuff in the end, and the kind of stuff I used … Continue reading

Posted in Paradroid, Website, Writing | Leave a comment

Putting it all on screen

With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and … Continue reading

Posted in Blitz, Development, Mancala | Leave a comment

Mancala & stepping back in time.

Today was possibly the most productive day I’ve had programming in possibly as much as a year. If any of it is of practical benefit, apart from the pursuit of knowledge and keeping the mind sharp, I’d very much doubt, … Continue reading

Posted in Blitz, C#, Development, Mancala | Leave a comment

Getting the basics right

The reason for developing our Paradroid project is primarily a learning exersize in how to “Unity” This means, for starters, I’m going to need to have some knowledge of C#. I’m not going to need to be brilliant at it … Continue reading

Posted in Development, Paradroid, Unity | Leave a comment