Category Archives: SpriteKit

Moving forward. New technology and terminated games.

I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s … Continue reading

Posted in Blitz, Development, Gravity Force, Infection, SpriteKit, Swift, Unity | Leave a comment

The evolution of iDef

So, almost two weeks on from the last posting, here’s where Dexterity Design are right now.   Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in … Continue reading

Posted in Development, SpriteKit, Swift | Leave a comment

Swift 2 – The future of IOS development.

With iDef up on the appStore with no – aparent – bugs found as yet, Aaron and I are both looking into Swift for future development of our games. iDef was written completely in Objective C, with the use of … Continue reading

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Working with IOS as a new platform

Once we had formed a company partnership and decided the route forward was to work with Ipad/Iphone then the tricky part of learning a new language came into play. Prior to this I’d been a die-hard PC user quite happily … Continue reading

Posted in Development, SpriteKit, Swift | Leave a comment