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Category Archives: SpriteKit
Moving forward. New technology and terminated games.
I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s … Continue reading
Posted in Blitz, Development, Gravity Force, Infection, SpriteKit, Swift, Unity
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The evolution of iDef
So, almost two weeks on from the last posting, here’s where Dexterity Design are right now: Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in iDef … Continue reading
Posted in Development, SpriteKit, Swift
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Swift 2 – The future of IOS development.
With iDef up on the appStore with no – aparent – bugs found as yet, Aaron and I are both looking into Swift for future development of our games. iDef was written completely in Objective C, with the use of … Continue reading
Posted in Development, SpriteKit, Swift
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Working with IOS as a new platform
Once we had formed a company partnership and decided the route forward was to work with IOS then the tricky part of learning a new language came into play. Prior to this I’d been a die-hard PC user quite happily … Continue reading
Posted in Development, SpriteKit, Swift
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