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Category Archives: Game Studio 2
General update
Hi guys, Sorry for going over a month without an update. I’ve been so busy with the new job that, while I’ve still been working on the game, I’ve not made time to blog about what I’m actually doing. At … Continue reading
Posted in Development, Game Studio 2, Paradroid
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Who knew walls could be so tricky
The Paradroid transfer game is actually turning out to be a bit of a bugger to get in place. After a couple of rewrites I’m actually going back to basics and putting the code together on paper to try and … Continue reading
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Website update
Thought I’d put myself out there a bit more with some social media buttons and add a lot of Twitter integration as it seems a lot more people are starting to get interested in our #ParadroidRemake blogs and tweets. While … Continue reading
Posted in Development, Game Studio 2, Paradroid, Website, Writing
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Brief update
Sorry, I’ve been a bit quiet of late. Real life stuff slowing down my coding a bit but I’m still beavering away. Aaron’s been a lot busier so today I’ve been testing out all the droid info screens that he’s … Continue reading
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Gamepads
Aaron and I had a very important business meeting this weekend at our head office (cough) The Coach and Horses. Among the things we discussed were throwing ideas about on a potential next project after Paradroid, and debating wether we … Continue reading
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Transfer game progress update
More work on the transfer game this afternoon. I’ve been trying to keep the game handler down to fewer objects so it’s easier to work with all the elements without having to factor in with object calls as it could … Continue reading
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Transfer game progress
Creating the transfer game was always going to be a major task in Paradroid due to the complexities of having a random element to every game screen generated but having to make every one actually playable. I knew at the … Continue reading
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Paradroid music
While Aaron and I were looking into wether we could actually do our own clone of Paradroid, I also went looking for some alternative music as I didn’t fancy the idea of using the droid chatter system of the original … Continue reading
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The transfer game
Even though the title sequence still needs some work to get it up to standard, we decided that it was something to come back to later as there will soon be enemy droids going into the game. Obviously, without having … Continue reading
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Bug fixing and text formatting
Started ripping out the temporary text lines I’ve been using for testing the scrolling information. Had all sorts of fun and games creating a routine to load in a text file and then display the text using a DS_list. Because … Continue reading
Posted in Development, Game Studio 2, Paradroid
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