My Games

My games are hosted at itch.io
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Xerra's Games
Interesting Blogs
The dawn of the home computer
Draft of a couple of chapters I sporadically work on based on my experiences of being a teenager at the start of the home computer revolution.
Childhoods End
Category Archives: Development
Title sequence update
Today was a day of pretty heavy research looking into the most effective way to do the scrolling system on the title screen. As mentioned previously, I’ve tried a few different ways with varying success but the general rule appears … Continue reading
Posted in Development, Game Studio 2, Paradroid
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Scrolling the title screen with GMS 2
Hands up all of you lot that remember the original Paradroid? Quite a few, I suspect, so you’d be the people remember the attention to detail that showed up in the title screen with the scrolling screens of text, use … Continue reading
Posted in Development, Game Studio 2, Paradroid
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Paradroid ongoing
Development is going pretty well on Paradroid at present so, pretty soon, I’m going to be posting up some work in progress of both development images, and the game as it is at present, running.
Posted in Development, Game Studio 2, Paradroid
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Numpty
I found my missing code from yesterday. Turned out my back up to the QNap had copied the working directory after all. I shall now endeavor to make my crap prototype even crapper.
Posted in Development, Game Studio 2
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Parallels and Gamemaker Studio 2
Tinkering with side-projects like Mancala has taken a back seat over the last week, despite my previous raving about wanting to get back into Blitzmax once again. Aaron and I discussed the relative merits of using something huge like Unity … Continue reading
Posted in Development, Game Studio 2, Mancala, Paradroid
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Putting it all on screen
With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and … Continue reading
Posted in Blitz, Development, Mancala
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Mancala & stepping back in time.
Today was possibly the most productive day I’ve had programming in possibly as much as a year. If any of it is of practical benefit, apart from the pursuit of knowledge and keeping the mind sharp, I’d very much doubt, … Continue reading
Posted in Blitz, C#, Development, Mancala
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Getting the basics right
The reason for developing our Paradroid project is primarily a learning exersise in how to “Unity”
Posted in Development, Paradroid, Unity
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Project Paradroid
When creating Paradroid back in the early eighties, Andrew Braybrook created a masterpiece. A game consistently rated as one of the greatest games ever written on the C64, and also one of the most fun to play.
Posted in Development, Paradroid, Unity
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Moving forward. New technology and terminated games.
I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s … Continue reading
Posted in Blitz, Development, Gravity Force, Infection, SpriteKit, Swift, Unity
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