Monthly Archives: December 2016

Project Paradroid

When creating Paradroid back in the early eighties, Andrew Braybrook created a masterpiece. A game consistently rated as one of the greatest games ever written on the C64, and also one of the most fun to play. From a technical … Continue reading

Posted in Development, Paradroid, Unity | Leave a comment

Moving forward. New technology and terminated games.

I originally wrote this entry back in October but, as it wasn’t finished at the time, I didn’t get to actually put it online. As we’re up and running with something again – more on this next post – it’s … Continue reading

Posted in Blitz, Development, Gravity Force, Infection, SpriteKit, Swift, Unity | Leave a comment