Xerra's Blog

Drunken coder ramblings

Archive for the ‘Envahi’ Category

And the winner was … —

Not Envahi, as it turns out, but that was to be expected as the games submitted were excellent. Third place was a nice little bonus, however, even if it was only because the holder of the competition always discounts the votes on his own game – and his was the winner by far. I even […]

Evahi’s development timeline —

Over the last ten weeks I worked on Envahi to submit for a game coding competition on www.syntaxbomb.co.uk Most of the guys who submitted entries made a seperate post about their games in a showroom forum so as not to clutter the voting thread. I did one too and posted the following message which I’m […]

Envahi is finished —

After a marathon coding session over Saturday and Sunday I finally got the game finished. It’s not perfect but it’s still a great pick-up game considering I sacrificed a few things at the end to make the deadline. Most of the time on Sunday was spent tracking down some real pain-in-the-butt bugs from new stuff […]

2 more days —

Not going to write too much here as I am literally at the final crunch now with Envahi. It’s early Sunday morning and the game needs to be completed, hosted somewhere and will need final builds for both Mac and PC. Spent a lot of time over the last week strictly whittling down the list […]

Deadline day approaches —

Didn’t realise that it’s been over 3 weeks since the last update on the blog. Luckily the game hasn’t been neglected as well. As the title says, deadline day is fast approaching now for Envahi to be completed and submitted for the competition. Will it be complete by then? I think so. Will it have […]

The final gameplay element —

A dramatic title for this entry but probably a bit of an over-statement. Over the weekend I put a lot of time into Envahi again after my temporary switch back to Boulderdash to start work on the object system. I’ve got that working up to a point where I could test the enemies and, whilst […]

Around week three now. —

More background work has gone into Envahi so what I have right now is a stable (as in no crashing) version 0.09 of the game currently in place. Version numbers don’t mean much to me as I just use them to keep track of where I am and will bump the game straight to V1.0 […]

End of week one progress —

Actually, it’s a bit further on than that as the competition started on January 30th and it’s now 10th of February. So, twelve days in. Just short of two weeeks. Around a fifth of the allowed time has already passed. Am I still on track? Firstly I’ve been busy today setting up a proper network […]

Envahi continues —

Some nice Airwolf music goes in today as I got permission from the composer to use it for this game. It certainly sounds good when I play it on the hacked together title screen. Took the unusual step of putting together the screen that shows when the game first launches today. I wanted to use […]