Xerra's Blog

Drunken coder ramblings

Archive for the ‘Development’ Category

Website update —

Thought I’d put myself out there a bit more with some social media buttons and add a lot of Twitter integration as it seems a lot more people are starting to get interested in our #ParadroidRemake blogs and tweets. While I was at it I also added in dedicated pages to some old games I’ve […]

Brief update —

Sorry, I’ve been a bit quiet of late. Real life stuff slowing down my coding a bit but I’m still beavering away. Aaron’s been a lot busier so today I’ve been testing out all the droid info screens that he’s been plugging into the console. Now that these are in and working – just a […]

Gamepads —

Aaron and I had a very important business meeting this weekend at our head office (cough) The Coach and Horses. Among the things we discussed were throwing ideas about on a potential next project after Paradroid, and debating wether we need to have gamepad support in Paradroid. As I’ve mostly just used keys/mouse on the […]

Transfer game progress update —

More work on the transfer game this afternoon. I’ve been trying to keep the game handler down to fewer objects so it’s easier to work with all the elements without having to factor in with object calls as it could get kind of messy with all the sub-elements that are going to come into effect […]

Transfer game progress —

Creating the transfer game was always going to be a major task in Paradroid due to the complexities of having a random element to every game screen generated but having to make every one actually playable. I knew at the start that the actual routine to generate the screen was going to need to be […]

Paradroid music —

While Aaron and I were looking into wether we could actually do our own clone of Paradroid, I also went looking for some alternative music as I didn’t fancy the idea of using the droid chatter system of the original game. Luckily I found that a chap called P I N (Michael Pin) had done […]

The transfer game —

Even though the title sequence still needs some work to get it up to standard, we decided that it was something to come back to later as there will soon be enemy droids going into the game. Obviously, without having the transfer game in place, it’s going to be just the shoot-em-up aspect of Paradroid […]

Bug fixing and text formatting —

Started ripping out the temporary text lines I’ve been using for testing the scrolling information. Had all sorts of fun and games creating a routine to load in a text file and then display the text using a DS_list. Because I’d been editing it on the virtual PC  it had inherited all sorts of stupid […]

Project maintenance —

Busy doing other things today so, rather than attempting to write code in a short amount of time, I went through what I actually had to comment it all up so it’s readable by Aaron as well as myself. I have to remember sometimes that I’m working collaboratively now and this stuff has to be […]

Title sequence update —

Today was a day of pretty heavy research looking into the most effective way to do the scrolling system on the title screen. As mentioned previously, I’ve tried a few different ways with varying success but the general rule appears to be to use a surface to get it done properly. This did turn out […]