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Category Archives: Mancala
Parallels and Gamemaker Studio 2
Tinkering with side-projects like Mancala has taken a back seat over the last week, despite my previous raving about wanting to get back into Blitzmax once again. Aaron and I discussed the relative merits of using something huge like Unity … Continue reading
Posted in Development, Game Studio 2, Mancala, Paradroid
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Putting it all on screen
With a mocked up game board in place it’s straight onto probably the hardest part of the project, which is handling all the objects needed for the game. There are 14 holes to keep track of on the board, and … Continue reading
Posted in Blitz, Development, Mancala
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Mancala & stepping back in time.
Today was possibly the most productive day I’ve had programming in possibly as much as a year. If any of it is of practical benefit, apart from the pursuit of knowledge and keeping the mind sharp, I’d very much doubt, … Continue reading
Posted in Blitz, C#, Development, Mancala
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