Category Archives: Game Studio 2

Project maintenance

Busy doing other things today so, rather than attempting to write code in a short amount of time, I went through what I actually had to comment it all up so it’s readable by Aaron as well as myself. I … Continue reading

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Title sequence update

Today was a day of pretty heavy research looking into the most effective way to do the scrolling system on the title screen. As mentioned previously, I’ve tried a few different ways with varying success but the general rule appears … Continue reading

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Scrolling the title screen with GMS 2

Hands up all of you lot that remember the original Paradroid? Quite a few, I suspect, so you’d be the people remember the attention to detail that showed up in the title screen with the scrolling screens of text, use … Continue reading

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Paradroid ongoing

Development is going pretty well on Paradroid at present so, pretty soon, I’m going to be posting up some work in progress of both development images, and the game as it is at present, running. GMS 2 (Game Maker Studio … Continue reading

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Numpty

I found my missing code from yesterday. Turned out my back up to the QNap had copied the working directory after all. I shall now endeavor to make my crap prototype even crapper.  

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Parallels and Gamemaker Studio 2

Tinkering with side-projects like Mancala has taken a back seat over the last week, despite my previous raving about wanting to get back into Blitzmax once again. Aaron and I discussed the relative merits of using something huge like Unity … Continue reading

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