-
Archives
- January 2025
- January 2024
- December 2023
- July 2022
- June 2022
- November 2020
- September 2020
- July 2020
- May 2020
- January 2020
- December 2019
- October 2019
- March 2019
- December 2018
- October 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- August 2017
- July 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- December 2015
- November 2015
- October 2015
- September 2015
- July 2015
- June 2015
-
Meta
Category Archives: Development
Infection
Welcome back to my ramblings, if you’re a previous reader, and an even bigger welcome if you’re new here via our website, or however else you have found me. I’ve mentioned a few times the simple project that I developed … Continue reading
The evolution of iDef
So, almost two weeks on from the last posting, here’s where Dexterity Design are right now. Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in … Continue reading
Posted in Development, SpriteKit, Swift
Leave a comment
Swift 2 – The future of IOS development.
With iDef up on the appStore with no – aparent – bugs found as yet, Aaron and I are both looking into Swift for future development of our games. iDef was written completely in Objective C, with the use of … Continue reading
Posted in Development, SpriteKit, Swift
Leave a comment
iDef gets released. What’s next for Dexterity Design?
iDef finally went on sale on the IOS store a couple of days ago which meant that, as a live project, we’ve finished actively working on it. Providing there’s no patching needed – which shouldn’t be needed due to all … Continue reading
Posted in Development, Swift
Leave a comment
Getting iDef to the people
iDef is almost here. It’s a great game but I suspect it’s going to be a very niche market that really goes for it and appreciates the labour of love that it’s actually been. As far as I recall, Aaron … Continue reading
Posted in Development
Leave a comment
Working with IOS as a new platform
Once we had formed a company partnership and decided the route forward was to work with Ipad/Iphone then the tricky part of learning a new language came into play. Prior to this I’d been a die-hard PC user quite happily … Continue reading
Posted in Development, SpriteKit, Swift
Leave a comment
My first Blitz game in ages.
I recently made the decision to stop messing about with Blitz and get into Swift so Aaron and I could start working on IOS development. However, because I got a Mac-mini to enable me to do all this by having … Continue reading
Posted in Blitz, Development, Gravity Force
Leave a comment