Category Archives: Development

Infection

Welcome back to my ramblings, if you’re a previous reader, and an even bigger welcome if you’re new here via our website, or however else you have found me. I’ve mentioned a few times the simple project that I developed … Continue reading

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The evolution of iDef

So, almost two weeks on from the last posting, here’s where Dexterity Design are right now.   Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in … Continue reading

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Swift 2 – The future of IOS development.

With iDef up on the appStore with no – aparent – bugs found as yet, Aaron and I are both looking into Swift for future development of our games. iDef was written completely in Objective C, with the use of … Continue reading

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iDef gets released. What’s next for Dexterity Design?

iDef finally went on sale on the IOS store a couple of days ago which meant that, as a live project, we’ve finished actively working on it. Providing there’s no patching needed – which shouldn’t be needed due to all … Continue reading

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Getting iDef to the people

iDef is almost here. It’s a great game but I suspect it’s going to be a very niche market that really goes for it and appreciates the labour of love that it’s actually been. As far as I recall, Aaron … Continue reading

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Working with IOS as a new platform

Once we had formed a company partnership and decided the route forward was to work with Ipad/Iphone then the tricky part of learning a new language came into play. Prior to this I’d been a die-hard PC user quite happily … Continue reading

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My first Blitz game in ages.

I recently made the decision to stop messing about with Blitz and get into Swift so Aaron and I could start working on IOS development. However, because I got a Mac-mini to enable me to do all this by having … Continue reading

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