iDef is almost here. It’s a great game but I suspect it’s going to be a very niche market that really goes for it and appreciates the labour of love that it’s actually been. As far as I recall, Aaron has been working on it for at least two years. We’re talking coding from scratch, and then recoding certain parts as the engine and OS changed. Not to mention rewriting entire chunks of it much later on to incorporate the time-saving features of SpriteBuilder. Ironically, this made it an even longer project, but it’s all about the learning-curve, so it was very helpful to approach it this way.
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