So, almost two weeks on from the last posting, here’s where Dexterity Design are right now:
Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in iDef code again doing the conversion into SpriteKit. This is being done because conditions can be set in Swift source code to compile certain sections of code only if compiling for a particular platform which gives all sorts of power to bring it to more people.
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