Author Archives: Xerra

About Xerra

Old school programmer with a serious love of Retro-games. Co-Director of Dexterity Design.

Gamepads

Aaron and I had a very important business meeting this weekend at our head office (cough) The Coach and Horses. Among the things we discussed were throwing ideas about on a potential next project after Paradroid, and debating wether we … Continue reading

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Transfer game progress update

More work on the transfer game this afternoon.

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Transfer game progress

Creating the transfer game was always going to be a major task in Paradroid due to the complexities of having a random element to every game screen generated but having to make every one actually playable.

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Paradroid music

While Aaron and I were looking into wether we could actually do our own clone of Paradroid, I also went looking for some alternative music as I didn’t fancy the idea of using the droid chatter system of the original … Continue reading

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The transfer game

Even though the title sequence still needs some work to get it up to standard, we decided that it was something to come back to later as there will soon be enemy droids going into the game. Obviously, without having … Continue reading

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Bug fixing and text formatting

Started ripping out the temporary text lines I’ve been using for testing the scrolling information. Had all sorts of fun and games creating a routine to load in a text file and then display the text using a DS_list. Because … Continue reading

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Project maintenance

Busy doing other things today so, rather than attempting to write code in a short amount of time, I went through what I actually had to comment it all up so it’s readable by Aaron as well as myself. I … Continue reading

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Title sequence update

Today was a day of pretty heavy research looking into the most effective way to do the scrolling system on the title screen. As mentioned previously, I’ve tried a few different ways with varying success but the general rule appears … Continue reading

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Scrolling the title screen with GMS 2

Hands up all of you lot that remember the original Paradroid? Quite a few, I suspect, so you’d be the people remember the attention to detail that showed up in the title screen with the scrolling screens of text, use … Continue reading

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Paradroid ongoing

Development is going pretty well on Paradroid at present so, pretty soon, I’m going to be posting up some work in progress of both development images, and the game as it is at present, running.

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