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Monthly Archives: April 2017
Gamepads
Aaron and I had a very important business meeting this weekend at our head office (cough) The Coach and Horses. Among the things we discussed were throwing ideas about on a potential next project after Paradroid, and debating wether we … Continue reading
Posted in Development, Game Studio 2, Paradroid
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Transfer game progress update
More work on the transfer game this afternoon. I’ve been trying to keep the game handler down to fewer objects so it’s easier to work with all the elements without having to factor in with object calls as it could … Continue reading
Posted in Development, Game Studio 2, Paradroid
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Transfer game progress
Creating the transfer game was always going to be a major task in Paradroid due to the complexities of having a random element to every game screen generated but having to make every one actually playable. I knew at the … Continue reading
Posted in Development, Game Studio 2, Paradroid
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