Monthly Archives: March 2017

Paradroid music

While Aaron and I were looking into wether we could actually do our own clone of Paradroid, I also went looking for some alternative music as I didn’t fancy the idea of using the droid chatter system of the original … Continue reading

Posted in Development, Game Studio 2, Paradroid | Leave a comment

The transfer game

Even though the title sequence still needs some work to get it up to standard, we decided that it was something to come back to later as there will soon be enemy droids going into the game. Obviously, without having … Continue reading

Posted in Development, Game Studio 2, Paradroid | Leave a comment

Bug fixing and text formatting

Started ripping out the temporary text lines I’ve been using for testing the scrolling information. Had all sorts of fun and games creating a routine to load in a text file and then display the text using a DS_list. Because … Continue reading

Posted in Development, Game Studio 2, Paradroid | Leave a comment

Project maintenance

Busy doing other things today so, rather than attempting to write code in a short amount of time, I went through what I actually had to comment it all up so it’s readable by Aaron as well as myself. I … Continue reading

Posted in Development, Game Studio 2, Paradroid | Leave a comment

Title sequence update

Today was a day of pretty heavy research looking into the most effective way to do the scrolling system on the title screen. As mentioned previously, I’ve tried a few different ways with varying success but the general rule appears … Continue reading

Posted in Development, Game Studio 2, Paradroid | Leave a comment

Scrolling the title screen with GMS 2

Hands up all of you lot that remember the original Paradroid? Quite a few, I suspect, so you’d be the people remember the attention to detail that showed up in the title screen with the scrolling screens of text, use … Continue reading

Posted in Development, Game Studio 2, Paradroid | Leave a comment