Monthly Archives: February 2017

Paradroid ongoing

Development is going pretty well on Paradroid at present so, pretty soon, I’m going to be posting up some work in progress of both development images, and the game as it is at present, running. GMS 2 (Game Maker Studio … Continue reading

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Numpty

I found my missing code from yesterday. Turned out my back up to the QNap had copied the working directory after all. I shall now endeavor to make my crap prototype even crapper.  

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Parallels and Gamemaker Studio 2

Tinkering with side-projects like Mancala has taken a back seat over the last week, despite my previous raving about wanting to get back into Blitzmax once again. Aaron and I discussed the relative merits of using something huge like Unity … Continue reading

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