Monthly Archives: September 2015

The evolution of iDef

So, almost two weeks on from the last posting, here’s where Dexterity Design are right now:  Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in iDef … Continue reading

Posted in Development, SpriteKit, Swift | Leave a comment

Swift 2 – The future of IOS development.

With iDef up on the appStore with no – aparent – bugs found as yet, Aaron and I are both looking into Swift for future development of our games. iDef was written completely in Objective C, with the use of … Continue reading

Posted in Development, SpriteKit, Swift | Leave a comment

iDef gets released. What’s next for Dexterity Design?

iDef finally went on sale on the IOS store a couple of days ago which meant that, as a live project, we’ve finished actively working on it. Providing there’s no patching needed – which shouldn’t be needed due to all … Continue reading

Posted in Development, Swift | Leave a comment