Monthly Archives: September 2015

The evolution of iDef

So, almost two weeks on from the last posting, here’s where Dexterity Design are right now.   Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in … Continue reading

Posted in Development, SpriteKit, Swift | Leave a comment

Swift 2 – The future of IOS development.

With iDef up on the appStore with no – aparent – bugs found as yet, Aaron and I are both looking into Swift for future development of our games. iDef was written completely in Objective C, with the use of … Continue reading

Posted in Development, SpriteKit, Swift | Leave a comment

iDef gets released. What’s next for Dexterity Design?

iDef finally went on sale on the IOS store a couple of days ago which meant that, as a live project, we’ve finished actively working on it. Providing there’s no patching needed – which shouldn’t be needed due to all … Continue reading

Posted in Development, Swift | Leave a comment