Working with IOS as a new platform

Once we had formed a company partnership and decided the route forward was to work with IOS then the tricky part of learning a new language came into play. Prior to this I’d been a die-hard PC user quite happily going the never-ending upgrade-route, and convinced I was doing the right thing throwing money to the wall to keep up with a constantly increasing demand for better hardware to run even the simplest of games and software.

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My first Blitz game in ages.

I recently made the decision to stop messing about with Blitz and get into Swift so Aaron and I could start working on IOS development. However, because I got a Mac-mini to enable me to do all this by having XCode, I thought I’d put up some of the questionably better stuff I’ve done with Blitz up here instead.

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