Monthly Archives: June 2015

Working with IOS as a new platform

Once we had formed a company partnership and decided the route forward was to work with Ipad/Iphone then the tricky part of learning a new language came into play. Prior to this I’d been a die-hard PC user quite happily … Continue reading

Posted in Development, SpriteKit, Swift | Leave a comment

My first Blitz game in ages.

I recently made the decision to stop messing about with Blitz and get into Swift so Aaron and I could start working on IOS development. However, because I got a Mac-mini to enable me to do all this by having … Continue reading

Posted in Blitz, Development, Gravity Force | Leave a comment