Xerra's Blog

Drunken coder ramblings

Archive for the ‘Syntax Bomb’ Category

Deadline day approaches —

Didn’t realise that it’s been over 3 weeks since the last update on the blog. Luckily the game hasn’t been neglected as well. As the title says, deadline day is fast approaching now for Envahi to be completed and submitted for the competition. Will it be complete by then? I think so. Will it have […]

The final gameplay element —

A dramatic title for this entry but probably a bit of an over-statement. Over the weekend I put a lot of time into Envahi again after my temporary switch back to Boulderdash to start work on the object system. I’ve got that working up to a point where I could test the enemies and, whilst […]

Around week three now. —

More background work has gone into Envahi so what I have right now is a stable (as in no crashing) version 0.09 of the game currently in place. Version numbers don’t mean much to me as I just use them to keep track of where I am and will bump the game straight to V1.0 […]

End of week one progress —

Actually, it’s a bit further on than that as the competition started on January 30th and it’s now 10th of February. So, twelve days in. Just short of two weeeks. Around a fifth of the allowed time has already passed. Am I still on track? Firstly I’ve been busy today setting up a proper network […]

Envahi continues —

Some nice Airwolf music goes in today as I got permission from the composer to use it for this game. It certainly sounds good when I play it on the hacked together title screen. Took the unusual step of putting together the screen that shows when the game first launches today. I wanted to use […]

Envahi – Day one —

Tuesday January 30th, 2018 Boulderdash – as close as it is to completion – is going on hold today as I’ve decided to enter a competition to code a small game based on either a TV or Movie theme. This competition is being run by the Syntax Bomb website which is frequented by a lot […]