Xerra's Blog

Drunken coder ramblings

Archive for the ‘Syntax Bomb’ Category

Bah, Humbug! is released. —

I finally completed and released Bah, Humbug! on Itch.io around 11pm on 23rd of December. I should have put a post up a bit earlier but, like Rockman, I only just made the deadline for Syntax Bomb’s 7 week competition so I had a few other things to do. Oh, yeah. And this Xmas thing […]

Rockman is released —

I’ve been very quiet last three months because I’ve had my head down working on my GMS2 project files and the latest Syntax Bomb competition. We had six weeks to complete a maze themed game this time and I managed to upload and post Rockman with 6 minutes to spare. Very uncomfortable the final few […]

RAM update and moving forward —

Sorry for lack of updates the last few weeks. I was much busier than anticipated both trying to get the game finished, and the additional weekends that I’ve spent away doing stuff like weddings and stag do’s. I’m also just back from a weeks holiday in Spain so I’ve been a while away from the […]

At the halfway point on RAM. —

First of all, now we’re at the halfway point of the competition, my game has a name. I’ve opted for RAM – something short and to the points. Easy to remember, and you could play around with words based on the acronym. As computer people will know, RAM is an acronym for Random Access Memory […]

New competition, new game —

Syntax Bombs next game coding competition started on May 4th so I’ve had this bank holiday weekend to have a think about what I’d like to do this time. There are three category mixes to go for and the idea is you have to pick one of them and follow both the types of game: […]

And the winner was … —

Not Envahi, as it turns out, but that was to be expected as the games submitted were excellent. Third place was a nice little bonus, however, even if it was only because the holder of the competition always discounts the votes on his own game – and his was the winner by far. I even […]

Evahi’s development timeline —

Over the last ten weeks I worked on Envahi to submit for a game coding competition on www.syntaxbomb.co.uk Most of the guys who submitted entries made a seperate post about their games in a showroom forum so as not to clutter the voting thread. I did one too and posted the following message which I’m […]

Envahi is finished —

After a marathon coding session over Saturday and Sunday I finally got the game finished. It’s not perfect but it’s still a great pick-up game considering I sacrificed a few things at the end to make the deadline. Most of the time on Sunday was spent tracking down some real pain-in-the-butt bugs from new stuff […]

2 more days —

Not going to write too much here as I am literally at the final crunch now with Envahi. It’s early Sunday morning and the game needs to be completed, hosted somewhere and will need final builds for both Mac and PC. Spent a lot of time over the last week strictly whittling down the list […]