Xerra's Blog

Drunken coder ramblings

Archive for the ‘Game Studio 2’ Category

Don’t speak too soon —

Warp butterflies have returned with a vengeance. I’ve worked so much on the AI for these things now that it was inevitable that I’d get the bug coming back as I’ve rewritten the bloody script so much. They mostly still behave, however, so I’ve left them as they are and not ported the script to […]

Warp mode butterflies are extinct —

Finally tracked down a nasty bug today which has been in the game since I first added the butterfly movement routines. Due to me using tiles for all the game play objects in this game, I’ve had to write a particularly long and cumbersome script to handle the movement pattern of the butterflies in-game. Currently […]

Getting near Xmas —

It’s getting near Xmas now and, like everyone else, there’s lots of stuff going on that has made Boulderdash development a bit slower than i would have expected. So, time for an update, so everyone can be sure I’ve not actually fallen asleep. To start with this month, I’ve been mainly working on the AI […]

Boulderdash is coming… —

As mentioned in my last post, I’ve been quietly working on a remake of an absolute classic C64 game – Boulderdash. Before I go into what’s been involved in remaking this with Game Maker Studio 2, it’s worth you firing up an emulator – Vice is perfect – and playing the game itself. You’ll learn […]

Another quick update —

Sorry for the lack of posts over the last couple of months. I didn’t realise it had actually been this long since my last post on the #ParadroidRemake we’ve been working on for what seems like years now. In reality it really hasn’t actually been that long, but my partner and I have gone through […]

Title screen —

So finally I’m getting around to talk about the title screen work I’ve been doing over the last couple of months. In all I think there’s around 10 – 15 hours or so I’ve devoted to this part of the game since I shelved the transfer game to come back to it later. You may […]

General update —

Hi guys, Sorry for going over a month without an update. I’ve been so busy with the new job that, while I’ve still been working on the game, I’ve not made time to blog about what I’m actually doing. At present I’ve spent the last couple of weeks going back into the title sequence I […]