Xerra's Blog

Drunken coder ramblings

Archive for the ‘Development’ Category

Infection —

Welcome back to my ramblings, if you’re a previous reader, and an even bigger welcome if you’re new here via our website, or however else you have found me. I’ve mentioned a few times the simple project that I developed back in May using Blitz to create a game in 30 days, which was Gravity […]

The evolution of iDef —

So, almost two weeks on from the last posting, here’s where Dexterity Design are right now.   Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in iDef code again doing the conversion into SpriteKit. This is being done because conditions can […]

Getting iDef to the people —

iDef is almost here. It’s a great game but I suspect it’s going to be a very niche market that really goes for it and appreciates the labour of love that it’s actually been. As far as I recall, Aaron has been working on it for at least two years. We’re talking coding from scratch, […]

Working with IOS as a new platform —

Once we had formed a company partnership and decided the route forward was to work with Ipad/Iphone then the tricky part of learning a new language came into play. Prior to this I’d been a die-hard PC user quite happily going the never-ending upgrade-route, and convinced I was doing the right thing throwing money to […]

My first Blitz game in ages. —

I recently made the decision to stop messing about with Blitz and get into Swift so Aaron and I could start working on IOS development. However, because I got a Mac-mini to enable me to do all this by having XCode, I thought I’d put up some of the questionably better stuff I’ve done with […]