Xerra's Blog

Drunken coder ramblings

Archive for the ‘Development’ Category

Boulderdash finally finished —

I started working on a Boulderdash remake back in 2017 and it was pretty much one of my first games that I worked on solo when I switched to working with Gamemaker Studio 2. Readers who’ve seen some of the first blog entries here will have seen that I was actually going guns blazing putting […]

Time to start work on a new game —

I’ve been thinking about starting a new game outside of the competition ones that I’ve been doing for the last couple of years finally. The deadlines that have been imposed from writing competition games has increased my productivity massively during this time and, for the Six competitions I worked on a game, I delivered for […]

Creepy Crawlies released —

Today I finished and released Creepy Crawlies for the Syntax Bomb game coding competition number Nine. This is my second game of the year and the fifth competition I’ve entered as I don’t count my incompleted entry for competition number Five. I really should blog about the development of these games more but, as always, […]

Damnation Alley released —

I’ve finally finished my Retro Wars competition entry for the latest Syntax bomb game coding competition. More info can be found in these two forum threads and you can use the Itch.IO link to see the game page and give it a go. https://www.syntaxbomb.com/index.php/topic,5211.0.html https://www.syntaxbomb.com/index.php/board,51.0.html Damnation Alley

Bah, Humbug! is released. —

I finally completed and released Bah, Humbug! on Itch.io around 11pm on 23rd of December. I should have put a post up a bit earlier but, like Rockman, I only just made the deadline for Syntax Bomb’s 7 week competition so I had a few other things to do. Oh, yeah. And this Xmas thing […]